The market dying?

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Storm Raven said:
How is Palladium successful if everyone hates their games?

Probably more accurate to say "nobody here" likes them.
The target audience they cater to is not as likely to peruse these boards. And in fact is part of the demographic that is shrinking. Which will likely make it hard for them to keep their place in the market.
 

eyebeams said:
That would be true if you wanted to believe that I thought a single hour was important, which I don't. Having looked at these for a while, these surges usually last a couple of weeks -- in some cases, a couple of months.
The numbers are fluctuating quickly. Just look at the thread, and you see that the PHB and M:tAw exchanged their relative positions twice in a few hours. In the long run, I see that W:tF still sells well, whereas V:tR has seen its heydays.

Then Mike hardly "countered," what I was saying.
He countered your statistics. He agreed on the point I mentioned in my last post.
 


Crothian said:
And even that's not accurate......there are some of us who still like what they are doing.

And there are some on RPG.net and other sites that still don't like what they are doing. :p
 

eyebeams said:
By "Nobody," I mean, "Nobody who frequents online fora," which is a small proportion of gamers.

Is there any evidence that the gamers in the online community are not generally representative by taste? By that I mean, is there evidence that gamers who use the internet are more hostile to a company like Palladium than gamers in general?
 


Storm Raven said:
Is there any evidence that the gamers in the online community are not generally representative by taste? By that I mean, is there evidence that gamers who use the internet are more hostile to a company like Palladium than gamers in general?

well, there are poeple on line who like Palladium, they just hang out on the Palladium boards and not the d20 ones....
 


Storm Raven said:
Is there any evidence that the gamers in the online community are not generally representative by taste?

Compare the "virtual" acclaim to the actual success of games like Unknown Armies and CoC. Lots of love for Unknown Armies, the game that seems to have persuaded John Tynes to give up on the industry, given that its last supplement sold 800 copies. And Call of Cthulhu! A classic, beloved by gamers everywhere, right? Nah, not really. Chaosium's various woes are somewhat involved, but the main point is that the company makes its bread and butter money off of mythos fiction -- the RPG certainly hasn't helped it survive brushes with insolvency on several occasions.
 

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