Here you go, for example purposes. 28-pt-buy and these stats are not-enraged - Enjoy:
Name: Blarmey P'wer of Tack
Race: Half-orc
Player: PLAYER
Classes: Bard 2, Barbarian 8, Silver Dragon Disciple 10
Hit Points: 147
Experience: 190000 / 210000
Alignment: Chaotic Good
Vision: Darkvision (60')
Speed: Walk 40 ft., Fly 30 ft.
Languages: Common, Draconic, Giant, Orc
Stat Score Mod
STR 38 (+14)
DEX 10 (+0)
CON 12 (+1)
INT 16 (+3)
WIS 8 (-1)
CHA 14 (+2)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Appraise 3 0.0 3 0
Balance 7 8.0 0 -1
Bluff 2 0.0 2 0
Climb 20 7.0 14 -1
Concentration 19 18.0 1 0
Craft (Untrained) 3 0.0 3 0
Diplomacy 2 0.0 2 0
Disguise 2 0.0 2 0
Escape Artist 17 18.0 0 -1
Forgery 3 0.0 3 0
Gather Information 2 0.0 2 0
Heal -1 0.0 -1 0
Hide -1 0.0 0 -1
Intimidate 8 6.0 2 0
Jump 20 3.0 14 3
Knowledge (Arcana) 11 8.0 3 0
Listen 10 11.0 -1 0
Move Silently -1 0.0 0 -1
Ride 0 0.0 0 0
Search 3 0.0 3 0
Sense Motive -1 0.0 -1 0
Spellcraft 9 4.0 3 2
Spot -1 0.0 -1 0
Survival 2 3.0 -1 0
Swim 19 7.0 14 -2
Tumble 3 4.0 0 -1
Use Magic Device 6 4.0 2 0
Use Rope 0 0.0 0 0
-------------------------- Feats ---------------------------
Improved Critical (Scythe)
When using the weapon you selected, your threat range is doubled.
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
-------------------- Special Abilities ---------------------
Bardic knowledge (+5)
Bardic music 2/day
Bonuses when enraged (STR +4, CON +4, Will +2, AC -2, HP 40)
Cone of Cold (6d8 ~ DC 21)
Immune to Cold
Immune to Paralysis
Immune to Sleep
Improved Uncanny Dodge (can't be flanked except by a rogue of 12 level)
May wear light armor without incurring the normal arcane spell failure chance.
Orc Blood
Rage (Ex) 3 times/day (6 rounds)
Trap Sense (Ex) +2
Wings (Ex)
------------------------ Templates -------------------------
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 24 / 10 / 24
Initiative: +4
BAB: +16/+11/+6/+1
Melee tohit: +30/+25/+20/+15
Ranged tohit: +16/+11/+6/+1
Fortitude: +14
Reflex: +8
Will: +11
Unarmed attack:
to hit: +30/+25/+20/+15
damage: 1d3+14
critical: 20/x2
Bite:
to hit: +30
damage: 1d6+14
critical: 20/x2
Claw:
to hit: +25/+25
damage: 1d4+7
critical: 20/x2
Scythe +5:
to hit: +36/+31/+26/+21
damage: 2d4+26
critical: 19-20/x4
Armor Spikes:
to hit: +30/+25/+20/+15
damage: 1d6+14
critical: 20/x2
special properties: deals extra piercing damage on a successful grapple attack
--------------------- Special Abilities --------------------
------------------------- Equipment ------------------------
Name QTY LBS
Breastplate +5 (Mithral/Armor Spikes) 1 25lbs
Special: 30hp/inch and 15 hardness, Spiked
Gauntlets of Ogre Power +5 1 0lbs
Special: (Gauntlets), Enhancement bonus to ability STR|+5
Scythe +5 1 10lbs
Armor Spikes 1 0lbs
Special: deals extra piercing damage on a successful grapple attack
Total weight caried:
Current load: Light
Encumbrance
Light: 1600
Medium: 3200
Heavy: 4800
--------------------------- Magic --------------------------
Bard Spells
SPELLBOOKNAME0
Level 0
Dancing Lights (Evocation)Saves: None DC: 12 Casting: 1 standard actionDuration: 2 minute [D] Range: Medium
(120 ft.) Components: V, SSR: No Effect: Creates torches or other lights. Target: Up to four lights, all
within a 10- ft.-radius area Ghost Sound (Illusion)Saves: Will disbelief (if interacted with) DC: 12 Casting: 1
standard actionDuration: 2 rounds [D] Range: Close (30 ft.) Components: V, S, MSR: No Effect: Figment sounds.
Target: Illusory sounds Know Direction (Divination)Saves: None DC: 12 Casting: 1 standard actionDuration:
Instantaneous Range: Personal Components: V, SSR: No Effect: You discern north. Target: You Light
(Evocation)Saves: None DC: 12 Casting: 1 standard actionDuration: 20 minutes [D] Range: Touch Components: V,
M/DFSR: No Effect: Object shines like a torch. Target: Object touched Prestidigitation (Universal)Saves: See
text DC: 12 Casting: 1 standard actionDuration: 1 hour Range: 10 ft. Components: V, SSR: No Effect:
Performs minor tricks. Target: See text
Level 1
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text
DC: 13
Casting: 1 standard action
Duration: Instantaneous Range: Touch
Components: V, SSR: Yes (harmless); see text
Effect: Cures 1d8+2 damage.
Target: Creature touched
Feather Fall (Transmutation)
Saves: Will negates (harmless) or Will negates (object)
DC: 13
Casting: 1 free action
Duration: Until landing or 2 rounds
Range: Close (30 ft.)
Components: VSR: Yes (object)
Effect: Objects or creatures fall slowly.
Target: 2 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart
------------------------ Description -----------------------
Height: 0' 0" Weight: 0 lbs. Gender: Male
Eyes: Hair: , Skin:
Dominant Hand: Right Quirks: ,
Speech style: Quotable: </text>
Full Description
DESCRIPTION
Background