Ok, I haven't played high level 3E yet, but something has been bugging me for a while, so I wanted to know if people change the rules or hand out more protective magic items at higher levels in order to help their PCs survive.
If I look at a typical spell caster, I see that he will probably increase his main ability score several times by high level, resulting in a score of around 20 or so (or even higher).
So, DCs for spells without feats or magic will be in the range of 16 to 24.
If I assume that his magic (e.g. headband of intellect) and feats (e.g. spell focus, greater spell focus, possibly spell casting prodigy) will offset the magic (e.g. cloak of resistance) and feats (e.g. iron will) of most of his opponents (i.e. not monsters, just humanoids), then it would seem that enemy NPC spell casters would just roll all over PCs and parties would eventually get wiped out.
So, we have equivalent DCs in the range of 16 to 24 and equivalent saves in the range of 5 to 6 for worse category save (ignoring feats and magic which should be a wash for the most part).
In other words, a simple Hold Person which lasts for almost two minutes against a Fighter would require him to roll 12 or 13 or higher to save. That would mean that he would miss his save over half of the time.
A Finger of Death against a Wizard would require a 16 or 17 or higher to save.
So, a single ambush by a small group of lower level spell casters could easily take out a group of PCs if they just knew enough information about them that Fred is a combatant type, Barney is an arcane spell casters, etc. And, even if they did not know that, targeting the guys in armor with will and reflex saves, the guy in light armor with fort and will saves, the guy brandishing the holy symbol with reflex saves, and the guys with no armor with fort and reflex saves would be a no brainer.
Granted, the PCs might win 5 encounters like this in a row, but it only takes one encounter to wipe out the party. And, it seems like it would be easier to do than at mid or low level (with the possible exception of the Sleep spell at real low level).
Has anyone run into PC party wipe out problems with NPC groups the same or lower level at high level and if so, what do you do to correct the problem if anything?
If I look at a typical spell caster, I see that he will probably increase his main ability score several times by high level, resulting in a score of around 20 or so (or even higher).
So, DCs for spells without feats or magic will be in the range of 16 to 24.
If I assume that his magic (e.g. headband of intellect) and feats (e.g. spell focus, greater spell focus, possibly spell casting prodigy) will offset the magic (e.g. cloak of resistance) and feats (e.g. iron will) of most of his opponents (i.e. not monsters, just humanoids), then it would seem that enemy NPC spell casters would just roll all over PCs and parties would eventually get wiped out.
So, we have equivalent DCs in the range of 16 to 24 and equivalent saves in the range of 5 to 6 for worse category save (ignoring feats and magic which should be a wash for the most part).
In other words, a simple Hold Person which lasts for almost two minutes against a Fighter would require him to roll 12 or 13 or higher to save. That would mean that he would miss his save over half of the time.
A Finger of Death against a Wizard would require a 16 or 17 or higher to save.
So, a single ambush by a small group of lower level spell casters could easily take out a group of PCs if they just knew enough information about them that Fred is a combatant type, Barney is an arcane spell casters, etc. And, even if they did not know that, targeting the guys in armor with will and reflex saves, the guy in light armor with fort and will saves, the guy brandishing the holy symbol with reflex saves, and the guys with no armor with fort and reflex saves would be a no brainer.
Granted, the PCs might win 5 encounters like this in a row, but it only takes one encounter to wipe out the party. And, it seems like it would be easier to do than at mid or low level (with the possible exception of the Sleep spell at real low level).
Has anyone run into PC party wipe out problems with NPC groups the same or lower level at high level and if so, what do you do to correct the problem if anything?