reapersaurus said:
KarinsDad - did you catch the discussion a while back where we talked about the insta-kill spells and such? (the over-prevalence of magic, etc.) Was it called "How to stop the powerwizard"?
Actually, I rarely read on any of the boards except the DND Rules one. So no, I did not read it.
reapersaurus said:
We touched upon quite a few of your points, and unless you have Resurrections as a common thing in your campaign, which James McMurray has in spades, than I think this is a problem in higher-level campaigns, as well.
Very important point: this is only IF (big if there) you play your villains as smart and they don't secretly want to die.
I think Resurrections should be rare. In our campaign that went from level 3 to level 9, we have had 3 player deaths, one of whom was raised.
But, each time that occurred, there were unusual circumstances that resulted in the deaths:
1) The players taking on creatures that were beyond their ability (and they knew it) and not waiting for the Dwarf (who was extremely slow in armor) to catch up when they started the battle. In their defense, they were trying to save some halflings that were getting attacked. That's what good characters do some times: make sacrifices for the good of all.
2) A Rogue who tried to sneak attack a Giant (who had a Bull Strength spell on him) and after he got criticaled, nobody being able to get to him in time to save him.
3) A bad decision in a teleporting portal where the party got split up, hence, the 3 out of 5 members were not powerful enough (or lucky enough maybe) to take on an encounter.
But, even in the worse encounters, the party has never had 2 deaths in one encounter. Ever.
I do not see this happening at higher level though. For example, just at 8th level, they fought a 12th level Sorcerer who had Stoneskin, Minor Globe of Invulnerability, and was casting Empowered Heightened Lightning Bolts for an average of 50 points of damage. Fortunately for the party, he never caught more than two of them in the blast at a time. However, he did manage to roll 63 points on one of the blasts. And, in a group of 6 characters with 40 to 70 hit points, that’s a significant portion of a characters hit points if the saving throw is missed.
But, even if they were 12th level, two such blasts from the exact same Sorcerer could easily kill one or more characters if they failed two back to back saves. Two such Sorcerers against the party of 6 same level PCs could easily, with bad die rolls from the players, result in TPK or near TPK, even though the PCs are the same level and outnumber them 3 to 1.
Frankly, I’m a bit concerned that even with a fairly common encounter with spells, I could easily decimate the party without really trying unless I play the NPCs as real stooges. Granted, some of my players are really sharp, but bad die rolls can ruin the best of plans.