yep
KarinsDad said:
Basically, you will run into ambushes. Even without them, you will have bad dice days where most or all of the villains win initiative. You will even have multiple PCs missing saves that they normally would make. The difference is that the odds appear stacked against the PCs at high level from getting out alive. Sooner or later with instant death spells and paralysis spells and silence and blindness and a wide variety of other severely inhibiting spells combined with DCs appearing to increase faster (every other level for highest level spells) than saves, it would seem like it is just a matter of time until a TPK or a near TPK occurs based on the numbers. At low and mid levels, it appears more that it is just a matter of time until a few PCs die, but typically not the entire party. IMO.
Really the problem is this.. if the spells are balanced, ie... the PC's and the NPC's have pretty much the same level of power for spells and the same chance for saving throws. (I know PCs have some bonuses here, but not that much more) a PC using disintegrate will kill many many creatures during his run as an adventurer. And thats the way it should be.
However, it only takes ONE successful NPC to use disintegrate against a PC. And it will eventually happen, becuase the game is pretty well balanced in that respect.
Honestly, although i have not run a high level party and dont really have plans to so take what i say with a grain of salt, what i see happening if i continue to DM in the same manner i always have (ie.. smart, dammit! those NPC's many not have as much stuff as the PC's but they still have a friggen 18int and 15wis and they have just as many spells/almost as many spells) the PC's will continue to die over and over until level progression becomes virtually impossible.
And this will happen ONLY because i have an unlimited number of NPC's, and statistics will catch up to the PC's. I dont' need TPK's to ruin everyone's fun. I just have to kill one person a session (not unreasonable if i dont fudge the dice in the PC's favor) and every 4 sessions everyone is down a level, and perhaps they gain a level every 4 sessions?
And when that happens it becomes even harder for me to balance encounters because each character isn't going to die, it will probably be one or two dying more often than the others, and once they are weakend they will die even faster.
I never, ever try to kill my PC's. That is obviously easy. But i do play my NPC's just as smart as their statistics indicate, and when doing so the PC's will, again IMHO, bite it. Over and over and over.
joe b.