G'day, all!
I'm almost up to the second anniversary of my AD&D campaign I've been running in my FLGS. Last night's session had seven players (it wanders between five and nine for the most part, mostly hovering near the higher end of the range). Due to the inconsistent nature of who can turn up each week, although there are underlying plot threads for the campaign, the majority of the play takes place in dungeon environments - in particular, a megadungeon that we refer to as the Caverns of the Oracle.
I've found that I'm horrible at actually planning it out in advance. A lot of the play is improvised with help from tables in the AD&D DMG. However, I take notes of all the encounter areas, so the dungeon is getting rather populated (and then depopulated).
At times, the campaign has visited other places - the Isle of Dread and Rappan Athuk being two such - but over the last year it's been more concentrated on the Caverns. Once they find the quest object I've seeded down there, they'll move on, but a few recent PC deaths has meant they're exploring the upper levels and sublevels again so that the new PCs can gain enough levels to help once they return to the depths. (Well, not that deep - just the seventh level of the dungeon...) PC levels range from 1st level to 9th level - a thief and a magic-user have reached that dizzying height. And the 7th level fighter wields a vorpal sword. We've been having fun.
Megadungeons have been a recurring part of my campaigns over the last couple of decades. Not all of my campaigns use them, and I've never run a campaign totally devoted to one as the play will move outside them, but they pop up again and again. (My current 4E campaign began play in a megadungeon - Castle Zagyg - but moved elsewhere and has become much more episodic and story orientated).
So, I'm wondering if people other than myself use megadungeons? And, if you don't (which I expect is most of you), how would you describe how your campaign is structured?
Cheers!
I'm almost up to the second anniversary of my AD&D campaign I've been running in my FLGS. Last night's session had seven players (it wanders between five and nine for the most part, mostly hovering near the higher end of the range). Due to the inconsistent nature of who can turn up each week, although there are underlying plot threads for the campaign, the majority of the play takes place in dungeon environments - in particular, a megadungeon that we refer to as the Caverns of the Oracle.
I've found that I'm horrible at actually planning it out in advance. A lot of the play is improvised with help from tables in the AD&D DMG. However, I take notes of all the encounter areas, so the dungeon is getting rather populated (and then depopulated).

Megadungeons have been a recurring part of my campaigns over the last couple of decades. Not all of my campaigns use them, and I've never run a campaign totally devoted to one as the play will move outside them, but they pop up again and again. (My current 4E campaign began play in a megadungeon - Castle Zagyg - but moved elsewhere and has become much more episodic and story orientated).
So, I'm wondering if people other than myself use megadungeons? And, if you don't (which I expect is most of you), how would you describe how your campaign is structured?
Cheers!