The Midget's Deity-A-Week Thread!


log in or register to remove this ad

Brutorz Bill said:
These are Great! Keep 'em coming!!
I'm looking forward to Kurtulmak as well!
Later,
Brutorz Bill


Couldn't agree more! Great work, KM! I hope you stick to your original plan and complete the D&D pantheon before moving on to any other pantheons.

But to Brutorz Bill all my other fellow kobold-fans out there: Kurtulmak's already in Deities & Demigods!:cool:
 


YEah! But he'll be next in the Danarri-style.

Look for various other pantheons to appear in Asgard.

...and maybe a special god or two in 2 Euros & A Yank's Guide to Fiendish Stout. ;)
 


KURTULMAK
The Watcher


Alignment: Lawful Evil
Worshipers: Kobolds
Domains: Evil, Law, Luck, Trickery
Favored Weapon: Spear
Home Plane/Domain: Gehenna/The Skull Hill
Pantheon: Oerthian
Divine Rank: Intermediate Deity (15)
Classes: Fighter, Cleric, Rogue, Sorcerer
Portfolio: Kobolds, trapmaking, minig, war
Salient Abilities: (18) Alter Reality, Alter Size, Avatar, Banestrike (gnomes), Battlesense, Control Creatures (kobolds), Divine Blast, Divine Dodge, Divine Fast Healing, Divine Shield, Divine SKill Focus (Craft [trapmaking]), Extra Domain (Law), Grow Creatures (kobolds) Hand of Death, Mass Divine Blast, Supreme Initiative, Tunnel, Wound Enemy
Special Possessions: Foestinger, a +5 keen, lawful, unholy halfspear
Alternate Domains: Community, Darkness, Destruction, Magic, Scalykind, War
Symbol: A gnome's skull


DESCRIPTION, DOGMA, AND CLERGY AND TEMPLES
Described in Deities and Demigods, because scaly spear-wielding midgets are a great target market...and, of course, mostly ripped from the previous source, y'know, which could actually have the occasional creative moment. :) --J

RITES AND RITUALS
Kurtulmak's servants make prayers in the form of gloats and the establishment of victories, almost as if they must prove to the world that they are able to accomplish something, small and frail as their poeple are. Their litanies of their victories are as long as dwarven lineages, and often more scary, considering some of the things that the kobolds claim credit for.
Often, clerics of Kurtulmak will have a gnomish skull used somewhere within their armor or holy symbol, sometimes even the skull of a gnomish child so that they can wear it as a necklace or on a chain as a fetish. They present this rather proudly to those they oppose, both a celebration of victory (over the gnome whose skull it is) and a warning (that you could end up like that gnome).

MYTHOGRAPHY
Don't Tread on Me!
The plea has become a battlecry for one of the most trod-upon people of the world, the kobolds. With an unvoiced "...or else" at the end, the kobolds have turned being dimunitive into a badge of honor, and see their lack of strength as something to flaunt. In spite of trials, in spite of grudges, in spite of being small, weak, and easily crushed, they have accomplished much in the world.
Which is why some creature taking them so flippantly has created the most infamous grudge since Gruumsh and Corellon Larethian.
Kurtulmak, the quintessential kobold, play the bitter midget to a tee, taking great (nearly obscene) pride in the craftsmanship of mines and traps, just like the rest of his race. And when these things they take pride in are violated, it causes an unquenchable rage within them both, god and people. It is a wrath that many do not fear provoking from individual kobolds, but those same people turn pale when the dimunitive creature gets 50 or 60 of his friends and family to help take care of the snide bastard that insulted them.
If one treads on a kobold, they are likely to wind up impaled on a dozen spears. The same holds true for the iconic kobold, Kurtulmak, except that he's more than capable of placing most mortals on those spears himself.

LEGENDS
The most famous tale of Kurtulmak is that of his involvement with the gnomish deity Garl Glittergold. The Kobold god had challenged the gnomish god, calling him frivolous and weak. The gnomish god, with a smile, took it as a challenge. To prove his strength and dominance, the gnomish god infiltrated the mines of Kurtulmak, who quickly captured him and imprisoned him, having been prepared for the assult for some time. Where Kurtulmak erred was in his assumption that Garl would not be able to escape...the gnomish god had that in his plans the entire time, and managed to get how while Kurtulmak was in the process of inviting other gods to see his accomplishment. When a collection of divinities humored the dimunitive deity, Garl made his escape a great showcase, destroying the god's mine and humiliating the kobold.
Kurtulmak was not pleased. His great craftsmanship destroyed, his momentary fame ruined, he was shown to be a joke and a gloater, high on anger but low on ability. He dedicated his life, then and there, to the extermination of any and all gnomes he could find. He knew Garl would be more powerful than him, but he also knew how to use his rescources -- the innumerable kobold nations -- to destroy the gnomes and all their works whenever they could.
A few other legends survive, hinting at a much more ancient origin for Kurtulmak than would otherwise be assumed. It is said that he was one of the children of Io, destined to be a servant of the dragons. Other legends hint at Kurtulmak being one of the first gods of the very first furred creatures, arising from the kobolds. Others suggest that Kurtulmak is a dragon god punished for his refusal to honor Io, and thus is a large creature trapped in the body of a smaller one.

ETC.
Weapons
· Stinger: This exotic weapon can be wielded only by a race with a tail. When used in combat, it is a peircing weapon that deals 1d4 points of damage. Also, a small sack carries 5 doses of poison. The poison deals 1d6 initial and secondary damage to Constitution, and has a save DC of 25. The weapon is attatched to the tail, so that the creature can still use other weapons and/or a shield, but the normal penalties for fighting with two (or more) weapons apply. A kobold using a stinger does technically qualify for the Multiattack feat.
Spell
· Tunnel: A Sorc/Wiz 7 spell, this creates a tunnel 10 feet square and up to 10 ft/level long starting from where the caster stands and extending in any direction, even down. It is similar in most ways to the Passwall spell, except that the tunnel created is permanent. If a pit is created, the caster sinks to the bottom of the pit as the spell is cast. One can shape the tunnel however they see fit, adding loops, dives, etc. The caster can also choose to make the tunnel smaller, if they so desire
PrC's
· Dragon Deciple: See Tome and Blood. Many kobolds enjoy forming into dragons eventually.
· Trapmaster: A PrC devoted to the manufacture of powerful and deadly traps.
Plot Hooks
· Typical Princess Abduction: A kobold, in emulation of the dragons, has abducted a young princess from the local baronry. It's the typical hero-quest, until you find the *actual* dragon under the kobold's command.
· Repentance and Revenge: The curse put on the kobold race for their violation long ago is being discovered...and reversed. Slowly, all over the world, kobolds are becoming more and more draconian. Many races dread what would happen if these angry and (mostly) impotent creatures wielded that amount of power.
· The Dragon King: A league of dragons is ruled over by a hidden kobold king, who is commanding even the normally good and pure dragons to commit depraved deeds. Does he have some form of mind-control, or are Gold dragons willingly killing gnomes alongside Reds dragons for some greater reason than simple vengeance? Perhaps it has something to do with the recent gnomish invention?
 
Last edited:

Great stuff, but would a Kobold tunnel spell create a 10ft x 10ft tunnel? I would think a 4 or 5 ft tunnel is more appropriate!

Keep it up Kamikaze Midget !!
 




Remove ads

Top