J-H
Hero
It means bad. Things go pear-shaped, the fecal matter hits the fan, mistakes were made, etc.Not sure I understand "pear shaped" in this context?
It means bad. Things go pear-shaped, the fecal matter hits the fan, mistakes were made, etc.Not sure I understand "pear shaped" in this context?
I don’t know. I’ve heard that it is important to be wary of meddling kids, and their dog too!I think we have to remember that @Retreater is DMing for local kids. It isn’t the same as DMing for adults and it’s ok to get different types of satisfaction from a game.
Yes. Definitely skip it. It was only added as an afterthought because Ravenloft was considered to be too deadly for 1st level characters (incorrectly in my opinion. I took 3 characters through it from level 1 and they were fine.)Should I skip "Death House?" It has kinda fallen flat when I've run it before. It seems just a quick way to level 3.
British idiom: [go] horribly wrong.Not sure I understand "pear shaped" in this context?
almost all magic items. Almost all spells above 4th level.I've written a few times regarding not being able to challenge my groups. (Most recently in this thread: D&D 5E - A Mess of OP Characters (magic items, rest mechanics, etc.))
I want to work on a house rule document to present before the start of the next campaign to keep this type of experience from happening again.
What am I trying to avoid?
I'm getting intense feedback from the gritty rest mechanics. I also suggested rolling for stats, and that was scoffed at. I don't expect the group to be amenable to other systems, such as the OSR variety.
- Game unbalancing magic items
- Having to restructure the game and redesign monsters after 5th level or so
- Accommodating a fun and challenging experience for 6-7 players
- Preventing spellcasters from going nova easily
- Short adventuring days
I still want to DM for this group. They really enjoy it - but it's hard to keep pace with their power level. Even in the default game, they easily get so overpowered that I can't adapt.
Not a terrible idea, but there are only 2 other adults. One is a "forever DM" - and this is his first time as a player since he was 12. The other is my wife, who has repeatedly said she has no desire to DM.Not so much a rules suggestion, but since you have such a large group, see if one of the adult is will to be a DM assistant instead of a regular player. Fewer Pc make it easier to balance for, and your assistent can handle a bunch of the nps, and hopefully make your job easier.