OB1
Jedi Master
I was so looking forward to getting a look at the revised Monk with this playtest, and was bummed that it wasn't there, but my thoughts immediately went to the question of why. I'm guessing it's because the Monk class may be the most heavily redesigned of all of the classes so far. I think the Monk will end up being a Warrior version of the Warlock.
I'm guessing at 1st level you'll make a choice to get either Unarmed Strike or some other new way to attack (psionic? commander? elemental? arcane?) either with or without traditional weapons. Then you'll add 'Exploits' to further fuel you abilities as well as half-caster slot progression (each of the other groups has a half-caster, so I'm guessing the new Monk will be that for Warriors, but with points instead of spell slots).
You'll be able to recreate the traditional Monk via your Strike and Exploit choices, but also a true Psionic, Gish or Warlord. It will be the most complex warrior to play, much like the Bard, Druid and Warlock are the most complex of their respective groups. For compatibility, there will be a note that existing monk subclasses can only be used if you choose Unarmed Strike as your first level feature.
I'm guessing at 1st level you'll make a choice to get either Unarmed Strike or some other new way to attack (psionic? commander? elemental? arcane?) either with or without traditional weapons. Then you'll add 'Exploits' to further fuel you abilities as well as half-caster slot progression (each of the other groups has a half-caster, so I'm guessing the new Monk will be that for Warriors, but with points instead of spell slots).
You'll be able to recreate the traditional Monk via your Strike and Exploit choices, but also a true Psionic, Gish or Warlord. It will be the most complex warrior to play, much like the Bard, Druid and Warlock are the most complex of their respective groups. For compatibility, there will be a note that existing monk subclasses can only be used if you choose Unarmed Strike as your first level feature.