In order to become a cavalier, a character must be in service to some
deity, noble, order, or special cause.[/B] (emphasis mine)
Cavaliers could be religious knights without being Paladins.
billd91 said:
The way I see it, being both lawful and good, the paladin is neither pure in either realm. He can't submit wholely to being just good or just lawful and has to balance the tenets of good vs the tenets of law. If commanded by his god to kill an innocent, he should protest because it is not good. If helping someone in need should require the overthrow of a legitimate, if misguided, authority, he should protest because it goes against being lawful.
The Paladin is one of those people who believes Lawful Good ... being BOTH in equal part to the best of your ability ... is the best way to live.
SRD said:
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
“Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.
“Law” implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
“Chaos” implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Lawful Good, “Crusader”: A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion.
It sounds like you are saying you think Paladins should be Lawful, except when it is inconvenient, then they should be allowed to act Chaotically for the greater good, but return to being Lawful when it is convenient again ?
billd91 said:
I think there's a bit of trouble in using historical literature as examples of how a paladin should behave. In historical literature, the god who might be demanding absolute obedience is the only god there is. Monotheists are very touchy about disobeying the dictates of their god since that god is typically defined as the source of all that is good. Being against that god is the very definition of evil. Not so in D&D where there is a higher authority (the rules on alignment that define the cosmology). You may expect a paladin of Hieroneous to obey his god, but you can also expect Hieroneous to be bound by his own LG alignment. He wouldn't demand you to do something evil to prove the purity of your soul (as ridiculous a notion as that is to modern post-enlightenment sensibilities). If he did, you'd probably suspect that something isn't right.
You will note that I did not address Brother MacLaren's example, mostly because I did not want to get into real-world beliefs issues.
I think you are confusing the details with the theme of the example. A Paladin who serves a D&D deity is very close to a medieval knight sworn to a religious order based on a servitor or companion of the monotheristic deity. The entity that is directly served is itself a conduit of a higher force. That in no way lessens the Paladin's, or Knight's, veneration of the higher force through the patron being.
D&D does have a specific definition for each of Good, Evil, Lawful, and Chaotic. As exemplars of Lawful Good, Paladins are expected to behave according to both of those definitions. As noted previously, DMs are free to make changes in their individual game worlds; but in doing so, they are no longer playing what is described in the Players' Handbook and SRD.