No idea. But that's not my problem -- unless you can get me some pre-release data on this Ki power source, it's useless to me.generalhenry said:LOL it's not that... it's that it's hard to imagine a martial Monk. What is the Ki power source for if not for Monks?
Well, it's not exactly done yet. (That said, I'm going to stop arguing if it's possible to do, and get back to doing it.)generalhenry said:Yes I did read the design goals, but while I do think you have a lots of things done right, I don't think the design is really coming together.
I hope Psychic isn't just Arcane with different Implements. But I don't know how they are can get away from Implements without messing up their economy.Quartz said:Since we're discussing monks, I'm not sure about this Ki power source. Surely it's just a version of psychic? I'd make the monk a psychic striker with a secondary role as defender.
Once again, get me details on exactly what "Ki" means in terms of mechanics, or it's 100% useless to me.generalhenry said:PHB p 54
monks use Ki
unless you can get me some pre-release data on this Ki power source, it's useless to me.
Well, it's not exactly done yet. (That said, I'm going to stop arguing if it's possible to do, and get back to doing it.)
Nifft said:See "Design Goals". Monks do have Striker stuff in them. But shutting down a single target is certainly the domain of the Controller: look at the Orb Wizard. That's what he does all day, every day.
Why is it so hard to imagine a Martial Controller?
Look at the weapons which benefit from Wisdom. Dropping spears would be inaccurate and mechanically insane.
What edition of D&D had Monks who couldn't use daggers?
Dabbling in Defender and Striker is part of the design goal. He should be inferior to both true Strikers and true Defenders, and so far, I think he is.
Discussed in Design Goals: I don't want to give away a class feature worth more than actual weapons. With the proficiency bonus and powers which work with unarmed strike, he's still the best naked fighter in the world.
Secondly, I do NOT want to encourage a high-level character to fight unarmed, because magical weapon prices are non-trivial. Casters need implements and warriors need weapons. The enhancement bonuses really matter. I'm not giving that away until I see a decent analysis of the high-level economy.
That's what a Striker would want.
Why would you power this up? Burst attacks which target only enemies are really, really strong. Daily and Encounter powers are the right place for such things, not At-Wills.
Cheers, -- N
Thanks, and I do hope it balances out.jeff0 said:This is a cool design. When I first started reading it, it sounded way overpowered. But then once all of the monk's limitations started to sink in, it seems fairly balanced.
Exactly. You need to attack an enemy (to Mark it), and then you need to hit it again while it's Marked and while you still have a Move action left. So you can use your Mark as a "threat", since an enemy knows it can't tank you unless it wants to be Quivered.jeff0 said:I especially like how the stances interact with Quivering Palm. In that Quivering Palm is really tough to set up (given that it takes a move action), but that you can coerce your enemy to stand still long enough to use it by switching to a more offensive stance.
"Unarmed" would screw stuff up. Either the Monk would start to progressively suck more at level 5 (where magic weapons are expected), or he'd need to get free bonus goodies equal to a magic weapon (in which case he'd have a bunch of extra money).jeff0 said:I definitely think the at-wills need to have an "unarmed" or "monk weapon only" limitation though.
He's going the Implement + Weapon route, which I don't want to force on people.generalhenry said:http://forums.gleemax.com/showthrea...16#post16159216

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.