mooby
First Post
nameless said:
1. Monks suck, and there is really no good reason to play one, ever.
Sounds like this guys DM sucks, not monks
nameless said:
1. Monks suck, and there is really no good reason to play one, ever.
Klaatu B. Nikto said:
Every monk was Kung Fu fighting.... the halfling was fast as lightning... In fact it was a lil bit frightening....
Klaatu
Jeph said:Monks rock because munchkins turn them into Shiba Protectors, and then get as high a Wisdom as possable.
For those who don't know, the Shiba Protector applies their Wis mod to Atk and damage, AT FIRST LEVEL. So, Monk with dex 30, Wis 30, finesse unarmed, applies their dex to attack and AC, and their wisd to attack, damage and ac. Reduces the stat dependancy to 2.
And they can perform kung-fu. Everyone likes kung-fu.
Skullfyre said:
New movies at theatres this week and this week only
"Crouching Tiger Hidden Halfing"
"Lethal Halfling"
"Enter the Halfling"
starkad said:
Anyone else spew their pepsi when they read 'enter the halfling'?
All I could think of was midget porn...
Wolfspider said:
Where do I find this "Shiba Protector"?
Henry said:
Two words: paralysis magic.
Ask a fighter to make a will save: helpless fighter.
Ask a monk to make a will save: living, and still threatening, monk.
It's the same reason why I always say a wizard's first spell prepped at third level is NOT fireball -- it's dispel magic.
The ugliest combat machine in the world will still fall to one simple will-affecting spell. That's why defense is jsut as viable strategy as offense. A monk most certainly does have teeth - he is not a helpless comabtant. But combine his abilities with the fact he is able to stay on the field of battle longer, and you have quite the viable fighter. Three campaigns of having two or more monks in a party have taught me this.