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The monster you fear most


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Spiders. Their poison is save or die for a 1st level monster, but they scare me in for simply being spiders. It's one of the reasons we have a safety word or time out table rule in our games. If the players themselves have a real life phobia about something they are facing in the game, then they can opt out (kind of a temporary retirement) for emotional reasons.

Chaos Elementals. Nasty, nasty things. They are essentially mercurial blobs of ever-changing everything that act like an acid on all substances they encounter - even the air around them as they thunder through it. Weapons and spells are useless. Fire and acid don't destroy it, but increase its size as it is destruction incarnate. We've never managed to harm one, but we think freezing it like The Blob might work.

Illusionists. Sure, less of a threat of death than a magic user, but as foes just one of these guys at mid to high level can twist the players minds so bad they don't know when they are facing one and when they aren't anymore. Everything begins to be considered an illusion and part of the plots of the illusionist. Kind of a glass tiger in the end, but we've simply been happy whenever these guys were dead.
 

Spiders. Their poison is save or die for a 1st level monster, but they scare me in for simply being spiders. It's one of the reasons we have a safety word or time out table rule in our games. If the players themselves have a real life phobia about something they are facing in the game, then they can opt out (kind of a temporary retirement) for emotional reasons.

I've known a player with that phobia. She ended up with a jerk DM who, immediately after being asked not to put spiders in, pitted the party against giant spiders and described them in detail.

I'm pretty sure no group in my immediate area allows that DM entry any more.

Spiders were almost certainly that one monster for that player too.
 


Redcaps!

There is nothing in D&D I fear more than that little fey and his over-sized scythe. They hit like a Mack truck. They are a PITA to kill. When you do finally kill them, they leave you a tooth. I have seen more characters die at the hands of a redcap than any other monster in the game.
 

I don't play enough to have learned to fear a particular type of monster... :(

My players, however, have learned to fear kobolds and kobold lairs, hobgoblins, devils of all sorts, pseudonatural creatures, and, oh, stirges.
 

I feel annihilation and bodily destruction. Without the body coming back to life is more difficult.

Beholders are bad.
Mindflayers are bad just because you don't like losing the brain, but they don't disintegrate the body.
Without looking at a monster book I can't come up with anything else.
 


My players fear dragons, beholders and any "named" devil prince (not bob)

For me, green slimes. And if I'm low level giant slugs.
 

Ophidians, meenlocks, chaos beasts and other living monsters that transform PCs and other characters into inhuman things. There was something in 2e Dark Sun (and may have been updated) that was worse as it partially transformed characters by tainting their blood. Get stressed and suddenly an arm or leg turns insectoid.

Intelligent monsters like aboleths and dragons when they are played intelligently.

Parasites, though there aren't many of them officially. Rot grubs are the best known but at least they provide a quick death. Something that lives in a body for a long time, that is something to fear.
 

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