The most fun character you have ever played/seen

Mallus said:
His "moves" include the Cheops Drop, the Nile-Driver, and summoning the flying, flaming, and horseless Chariot of Ra. His enemies include Nazis, ancient Cthuloid horrors, and causality.

I want to play with you!

Dang that sounds like a fun game.
 

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Izera is a xeph swordsage PC in the game I DM. She runs up walls, walks on water, and generally kicks ass while helping her allies pull off their schticks. The rogue and the scout love her island of blades and the knight loves her mighty throw.
-blarg
 

Chimera said:
I want to play with you!

Dang that sounds like a fun game.

I think it sounds like extensive use of random character creation, or an acid trip =P but obviously there was a laid back group there and it would have been fun for sure.
 

In a recent Nobilis game:
Christian "Blood" Davisson, the Power of Rock and Roll. As the physical embodiment of all that is Rock and Roll, Christian had the power to inflict property damage with wailing guitar solos, summon up a mob of screaming 14-year-old girls to chase him so he could evade capture, and when manual labor was needed, could call in a tour bus full of balding roadies in their 30s with stained Iron Maiden t-shirts, who would then proceed to litter the area with cigarette butts and empty the tour bus's septic tank wherever they were parked. He was restricted from ever being sober, and could not leave a hotel room without trashing it. And his old Imperator (boss guy) was a demon named Lord Keskin. Together with his familia, the Powers of Sex (the Whore of Babylon) and Drugs (Timothy Leary), they tempted the youth into giving their souls over to Hell.
 

0bsolete said:
I think it sounds like extensive use of random character creation, or an acid trip

Really? Sounds more like Indiana Jones meets Call of Cthulu meets Time Travel Fantasy to me, and I would sooo be there.

Then again, one of the ideas I have in my mind that I'd love to either run or play but will probably never get the chance would be 'Paranoia! meets Call of Cthulu'. ("Now you know WHY the Computer is insane...")
 

Eddie the Halfling - abusive father, insane(withdrawn) mother. He was a poor teenager first, halfling second, and Rogue third. His IC thefts included honey, candles and bacon. (the last was for throwing at another PCs paladin, who was his romantic rival.)

Most characters in "CATS!: the Apocolypse" - my GenCon WoD bastet adventure, with stereotyped (shape-changing) house cats as the "heroes" especially Moose - the overwieght neutred Tom, and his foil Buttons - the overactive kitten.

Hmm in these two and several others it was the party dynamics that made great charaters, acting in a void is seldom sucessful. Frequently it has been in oneshots where over the top characters could be played, and the charaters designed to function well togeather, or dramically poorly.

In campaigns the ones that I remember have focused on spirals into darkness.
 

Chimera said:
Dang that sounds like a fun game.
It is, but the GM is finishing his law degree, so we don't play very often.

Obsolete said:
I think it sounds like extensive use of random character creation...
Random??!!!? Characters like that don't grow on trees, son, or out of random char-gen tables, either :) .

...or an acid trip
Not in years.
 

rossik said:
and dave, the narcoleptic beholder

Alright. That's just awesome.

***

I had a few.

Kellir, my human spellthief, was lawful good. He was an orphan, and raised by the priestesses of Mai (goddess of the family, similar to Living EN World's Halina). More or less, he was a good guy, but he had a fascination with luck and all things based off luck. And that got him into trouble. He also jumped the gun too often, like the time we were fighting suprisingly strong kobolds (as in, the GM gave all of them class levels for some silly reason) and chased after a kobold that was retreating - "you guys finish the fight here! I'll get him before he can get reinforcements!"

Turns out, he didn't. Kellir was beaten senseless by four kobolds fighters with chains. Boy, was that embarrassing.

...

Then there was Griffin, my 2e halfling fighter based off a combination of Pippin and Samwise Gamgee. Totally honest, not a big fan of adventure, and good to the core. A lot of fun, and probably my favourite character to play - everyone in the group trusted him, looked out for him, and enjoyed his good-natured griping over all the dirty "Adventuring" we were up to. Unfortunately, the GM in that group had a nice little house rule - if you killed the monster, you got the XP. No one else would get any.

So, Griffin (who dealt maybe 1d6 dmg a round with his short sword, IF he hit) rarely got any XP, except maybe a few paltry story XPs, while the cleric, archer, and mage in the group shot up in XP. Kind of a lame deal.
 

My half-orc bard. He took the unarmored defense feat from swashbuckler (or something, I don't really know, the DM showed it to me) and whenever he wasn't in a city or something, he would take "unarmored" as far as it goes. The DM ruled that everyone within 10' of him whenever he was singing and dancing had to make a save against fear, which was a nice little bonus.

Obviously, this wasn't a normal game.
 

djdaidouji said:
My half-orc bard. He took the unarmored defense feat from swashbuckler (or something, I don't really know, the DM showed it to me) and whenever he wasn't in a city or something, he would take "unarmored" as far as it goes. The DM ruled that everyone within 10' of him whenever he was singing and dancing had to make a save against fear, which was a nice little bonus.

And, he was invisible, to boot. Wooooo!
 

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