rossik said:
and dave, the narcoleptic beholder
Alright. That's just awesome.
***
I had a few.
Kellir, my human spellthief, was lawful good. He was an orphan, and raised by the priestesses of Mai (goddess of the family, similar to Living EN World's Halina). More or less, he was a good guy, but he had a fascination with luck and all things based off luck. And that got him into trouble. He also jumped the gun too often, like the time we were fighting suprisingly strong kobolds (as in, the GM gave all of them class levels for some silly reason) and chased after a kobold that was retreating - "you guys finish the fight here! I'll get him before he can get reinforcements!"
Turns out, he didn't. Kellir was beaten senseless by four kobolds fighters with chains. Boy, was that embarrassing.
...
Then there was Griffin, my 2e halfling fighter based off a combination of Pippin and Samwise Gamgee. Totally honest, not a big fan of adventure, and good to the core. A lot of fun, and probably my favourite character to play - everyone in the group trusted him, looked out for him, and enjoyed his good-natured griping over all the dirty "Adventuring" we were up to. Unfortunately, the GM in that group had a nice little house rule - if you killed the monster, you got the XP. No one else would get any.
So, Griffin (who dealt maybe 1d6 dmg a round with his short sword, IF he hit) rarely got any XP, except maybe a few paltry story XPs, while the cleric, archer, and mage in the group shot up in XP. Kind of a lame deal.