The most fun character you have ever played/seen

Sticking to D&D.

Obsidian. Drow, wielded two swords (First played in 1984 thank you very much) in a world where elves did not have facial hair . He was a strait fighter (I've played very few of those). He was a baby in a Drow colony near the surface that was killed to it's last living soul by a clan of Dwarves it was at war with. Except for him. He was adopted into the clan - hence the name Obsidian. First ever limited wish he received, he got a beard. The other players really freaked out at that.


Another first ed character - The GM didn't give level guideline, but XP amount (targeting for mid/high level). I build a human character with two classes (advance in one, then cannot use anything from that class until you second class exceeds the first one). I wanted a character with a bunch of skills and special abilities so Brother Pug was born. 9the (or so) level barbarian - then in a war, he was knocked unconscious and left for dead. He was picked up by a local monastery, and became a monk - he had amnesia. When his monk level topped his barbarian level was when he got his memory back (and that was start of play). So a 9th Barbarian/10th Monk (or so). Huge list of special abilities. And a fun character to play.
 

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I had fun playing a Halfling Rogue/Cleric named Wendi Thumbutton. He would "change" his name at every new town because he didn't want people to know his real name. Unfortunately I got bored with that campaign (it was a meat grinder) and had him run between some Ogre Barbarians and drop a spell on himself.

Some other players liked it when I played a Cleric of Shevarash. Mostly because Clerics of Shevarash aren't supposed to smile (until all Drow have been destroyed) and they would try to (ok, they would) get me to laugh at everything. Sadly I ended up killing him off too, because the DM had something against giving him any magic items (I think he had issues with me personally, yet he still plays in my campaign).

I had a player with a Half Orc Barbarian. Somehow he lost his pants (I honestly can't remember how) and the Elven Ranger gave him a pair of purple satin pants (he kept them). That was also the Half Orc who pee'd in the Portal to Hades...
 

The most fun character ever for me was Toric Sauvage-Epee, a fighter who made the transition from Basic/Expert to Advanced. There wasn't really anything special about him, but he was my first RPG character ever, so everything was new and shiny.

As a "mature" RPGer, it'd be a toss-up between two:

Uriel, an SR3 character, who is a tormented former assassin for the Holy Roman Church. (Note that this was years before The DaVinci Code and its ecclesiastical hitman.) I still play him when I'm able, which reminds me: need to update him to SR4. He was all brooding angst (Matrix-style long coat and cigarettes) and surgical violence, but I specifically built him to be able to work with a team, as that's how he was trained.

Kamjen, a 3.5 character, who was a Wee Jasite mystic theurge in the Shackled City Adventure Path. Basically LG in outlook, and a very affable guy, he was nevertheless extremely creepy due to his tendency to use [evil] spells and to obsess about necromancy and death. (I called him my necro-theurge.) Not to mention the smoking left eye he acquired when he inherited Occipitus. I modeled Kamjen originally on the great Peter Lorre, and built from there. Alas, Kamjen died in the TPK that was the Final Fight against the Big A.

I'm enjoying one of my current PCs, a half-ogre fighter/barbarian named Lohman, in the Age of Worms Adventure Path, but my enjoyment is tempered by the fact that of the two players genuinely engaged in the ongoing events and plot, the other one is a very quiet guy. So I'm kinda stuck doing all the pondering and connection-making, and rationalizing it as "OOC discussion," because Lohman has an Intelligence of 5. If someone else would step up and drive the action, it would be so refreshing to relax and just be a big, stupid wrecking machine.
 

Hjalmar Bjornson: LE turned LN Fighter/Rogue/Ranger/Masterspy. Second son of an an important Lord in the imperial court of a homebrew setting. Managed to make it to 15th level before regressing to 13th (death sucks). Based somewhat on Francis Walsingham. Believed firmly in Divine Right of Nobility, but eventually sacrificed himself to buy his home city's populace time to flee an invading army by planting himself on the bridge, and declaring, "None shall pass while I still draw breath!" Switched GM's mid-campaign after we thought it was over, so I ended up having way to much equipment for my level (probably close to epic level equipment that was a reward for stopping the last BBEG when we thought the campaign was over).

LG 13th level monk, who's name I forget now. Played him right after the switch to 3.0. Really, really stupid (6), but wise and powerful. Managed to trick an evil Lich who was reading his mind with a simple question (can I see that?), take possession the world-saving artifact he was guarding (the lich literally handed it over to him), and teleport away (thanks to a seperate magic item) before the Lich could stop him. Unfortunately, the rest of the party (and campaign) died as a result. Oops.
 

Ah, there's been so many... :)

1st Edition:

Gutezapre, the Dwarvish War Cleric to the God of Beer. Favoured method of travel was a flying broom he picked up somewhere along the way, and his bulkiest possession was the not-so-small keg of beer strapped to his back. For those familiar with hockey, Gutzie's personality and character was based on Tiger Williams...in other words, completely gonzo and ready to drop the gloves with anyone, anytime.

Bofur, the heavy-metal Dwarven Bard. His instruments were drums, lute (magically amplified to 11, of course) and voice (ditto). Anyone close by ran the risk of being deafened whenever this guy used any of his abilities, but boy did he sound great from about 1/4 mile away. :) He lasted about 5 sessions, then that adventure ended, and so did his career.

Skyboot, Elven Illusionist and emotional train wreck, Wisdom 9. Once in midst of a tough combat in a dungeon she sat down on the floor and threw a screaming temper tantrum (completely ignoring friend, foe and danger alike) because her favourite possession - a Wand of Wonder - had just run out of charges and crumbled to dust.

Lanefan, Human Fighter. Fighter, not Thief, but still the best thief I've ever played. He never met a magic sword he didn't like, and the mere fact of someone else thinking they owned it was no consideration at all. :) Cannot be played in any G-rated game as every third word out of his mouth starts with F and rhymes with luck, of which he had his share.

3rd Edition:

Appppil, Part-Elf Illusionist. Reincarnation of Skyboot only with lower Wisdom...lower everything else, too, come to think of it...who in her first adventure introduced herself to a new NPC joining the party by slapping him upside the head (natural 20 on roll) because he had just interrupted a spell she was casting. *Nobody* interrupted her spells. The fun with her, other than the ongoing trail of chaos she left behind her, was watching her just keep chugging along while far better (stats-wise) characters fell by the wayside; to the point where she was the party's senior character some 15 adventures in...before she was killed for good by a non-chaos-appreciating fellow party member...I mean, really; all she did was fireball the enemy (Rod of Wonder) and hit most of the party at the same time... :)

Lanefan
 

Hmm. Now that I think about it, All of my favorite characters have been from one-shots or occasional games. I think that's because I can develop an entertaining shtick that won't get old or interfere with ongoing plotlines.


:1: Whisper:
From a one-shot modern game where we created our own characters. A conspiracy nut (based on question from Justice League Unlimited), he showed up an hour late to the murder scene because he was "Avoiding a tail". Then tried to decode the secret message hidden in the victim's license plate number. Muttered to himself a lot.

:2: Tam Lee:
When I let a guest GM run a few sessions of my Dark•Matter game, this was the guy I played. A Taoist martial artist. Skeptical of psychic powers (his ability to improve his strength or dexterity via meditation was "totally not the same thing"). Overly fond of going shirtless. Often exclaimed "I am a calm, collected pillar of strength" in a tone of voice indicating the opposite.

:3: Sir Gareth of the Rock:
I usually work saturdays, but when I get the day off, I play Sir Gareth in a homebrew D&D campaign. Sir Gareth has played in three sessions, and has yet to attack any creature that was not a fellow party memeber.

The first fellow party-member that Gareth met was Hoo, a sorcerer. Hoo's handshake turned out to be a shocking grasp, so Sir Gareth drew his blade, preparing to run him through. When Hoo's second action was to cast a fireball on the adjacent knight, Gareth (rightly) concluded that Hoo was insane, and returned the unconscious and badly-burned sorcerer to his guardians (the rest of the party).

In his second session, the goody two-shoes elven cleric was arguing with the morally ambiguous teifling paladin about the treatment of a prisoner. When the paladin called the cleric a b:melee::ranged::close::area:, Sir Gareth threw down the gauntlet. The prisoner managed to escape during the resulting duel.

In his third and most recent session, Sir Gareth was unlucky enough to be on the receiving end of a surprise attack by a tentacled horror. He was justly traumatized, but due to a poorly worded suggestion on the part of the paladin's succubus cohort, the trauma has transformed into something of a tentacle fetish.
 

Holy Bovine said:
Gree'kar, Wookie Jedi Guardian. He once leaped from a speeding flyer onto a nearby droid fighter, smashed the droid pilot with his lightsaber and landed gracefully on a nearby rooftop.

Then things got cool.....
Yes, Gree'kar was a very cool character. Except for his little phrase box.

In one of the Star Wars equipment books, there is a little box that characters can buy that speaks a number of pre-recorded phrases so that wookie or other alien that can't speak Galactic basic can get by.

One of Gree'kar's phrases was "I need an adult!" said in a computerized voice. Funny, but as a GM, I felt it damaged the integrity of the Jedi. However, I got over it.

We also were going to take Gree'kar over to the dark side and call him Darth Carpet.

The most fun I've had playing a character was playing Gobbo, a goblin wizard in one of Holy Bovine's games. The PC was the continuation of an NPC that an older campaign had rescued (though he was only a goblin child back then). I played the new character as a goblin whop had become obsessed with my old character (a dwarf wizard) and who had taught himself how to be a wizard while doing odd jobs (and stealing from) a number of wizards around Scarn. I also gave the goblin the Eschew Materials feat, reasoning that he had eaten so many spell components in his time that he had enough in reserve in his gullet to last him for his career.

Gobbo would tell outrageous stories, some true, some not true, some not true that Gobbo thought was true. Many of these stories were about the exploits of my previous character, so I had a lot of fun talking about what that PC had done. Part of my own backstory for Gobbo, and it doesn't matter whether this was true or just something he said, was that he had been, at times, much higher level, but that his lack of caution had lead him to be level-drained back to first level, and to losing all his equipment and spellbooks, multiple times.

Unfortunately, I had to leave the campaign.
 

Wow, there's been some really good ones. I remember reading about Joserius over on the Atomic Think Tank in days long past, and he's still as cool/goofy now as he was back then.

Might as well toss a few of my own into the ring...

Michael Corwin, started out as a Mortal in a Vampire: Masquerade game. Wound up killed by the other PCs (they had taken to being the local Prince's lackeys), and came back several months later with a chip the size of the Titanic on one shoulder and a small black bird on the other. Campaign wrapped up, but those two days of playing a Crow was quite a blast. Side Note: One PC wound up writing her final class paper for one of her alt-psych classes based on my in-character performance, and got an A on the paper :)

Quintin Ironwright, a Human Warblade with an emphasis in Iron Heart and Stone Dragon. Pretty much was the party beatstick (would be in the Striker role in 4e), but for the first time in years I had fun playing a "fighter-type" in D&D, mostly due to having options beyond "approach fast and attack with my melee weapon." Played through the Expedition to Castle Ravenloft, and was more than able to pull my own weight even without a plethora of magic items.

Zayne Morningfire, a Human Jedi for SWSE and descendent of my namesake PC from a prior campaign. Campaign is set in the Legacy-comics era, so there's Sith and Imperials aplenty. Since the GM is largely tossing out the events of the comics in regards to Cade, who doesn't exist, that leaves our group plenty of room to be the galaxy's next set of Big Damn Heroes (ain't we just).

Christopher, a 'humane' vampire in a BtVS game. Was a soulless monster who "killed with a song in his heart and a smile on his lips," but came down with a nasty case of conscience; I left it up to the GM just what the cause for this was. Only played on session so far, but as the character is a mix of Spike's bluster and Angel's brooding, he was fun to play.
 
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Interesting characters I've encountered or played, let's see....

I can't remember the character's full name, but back in 1991, I ran a Cyberpunk 2020 game where the PCs were all cops. One player decided to be the police helicopter pilot and made him up as a gay man (named Jaques, I think). In the end, what made him memorable was the fact that the player came out of the closet as a lesbian the following year. I honestly think she was exploring some issues with that character.

Tippy the gnome. NPC played by the DM at the time. Tippy was irrepressibly cheerful... all the time. The DM used a chirpy cheerful voice for him too. We used to tease the poor character all the time yet it never got him down.

Ibtisam and her earth gen. Playing Al-Qadim, one player was a sha'ir and had a crabby little earth gen as his servant. The DM played the gen in a really obsequious manner around his mistress, and she would constantly scold him for things. It was like a bizarre comedy routine.

Speaking of comedy routines, I had fun playing a sorcerer with a raven familiar in an online game over the past few years. Edgar the Raven would make snide or off color comments and be scolded by Alton the sorcerer (and straight man) for being rude. Edgar particularly liked to insult the elven eldritch knight in the group. Seriously, when playing a character with a familiar, ravens are the most interesting one because they can talk... to anybody.

Tizzer the "archmage" (AKA Tizzer the Mad). Deep gnome illusionist/thief in 1st edition. He drove everywhere in a small cart full of tinker supplies and junk. Had delusions of gradeur but was, fundamentally, a prankster.

Lobo - superhero in Villains and Vigilantes. Had some combat skills and power blast abilities and an unnatural obsession with Perry Como

I can't remember the character's name right now, but it was a lawyer in a Call of Cthulhu game. He would constantly spout off on law, pressing lawsuits against the cults they were after, etc. The player really had a knack for talking lawyeresque BS. It was hysterical when he, as the only surviving character after one PC's backpack full of dynamite blew the rest to smithereens, filed a class-action lawsuit against the manufacturer of the dynamite.
 

billd91 said:
I can't remember the character's name right now, but it was a lawyer in a Call of Cthulhu game. He would constantly spout off on law, pressing lawsuits against the cults they were after, etc. The player really had a knack for talking lawyeresque BS. It was hysterical when he, as the only surviving character after one PC's backpack full of dynamite blew the rest to smithereens, filed a class-action lawsuit against the manufacturer of the dynamite.

Lawyers really are the cockroaches of the CoC universe, aren't they? My lawyer PC was the only main-character survivor of our campaign. And then only because when the guy in the black suit started threatening the rest of the group, I turned and walked out the door, then ran down the street declaring that no matter what happened or what I heard, I was NOT LOOKING BACK.
 

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