Sacrosanct
Legend
D&D has had a lot of spells over the decades. D&D is also a resource driven game, and has always had resources that reset after a certain time period (whether that be once per day, once per encounter, once per rest, etc).
But you what spell is missing, that is super obvious? An avoidance one, party based at least. There are tons of alarm spells, and spells like rope trick, and other spells meant to do some damage to anything that crosses a borderline, etc. But 90% of them don't actually stop your rest from being interrupted with the exception of spells like rope trick. Your rest is interrupted and you have to start all over again. I would think that some low level wizard would quickly devise a spell that instead of tripping an alarm, or sending a blast of energy or arrows into intruders, would instead cause the intruder to just walk away. Something like a WIS save or turn around and leave, and avoid the area for the duration. I'm not aware of any spell like that.
But you what spell is missing, that is super obvious? An avoidance one, party based at least. There are tons of alarm spells, and spells like rope trick, and other spells meant to do some damage to anything that crosses a borderline, etc. But 90% of them don't actually stop your rest from being interrupted with the exception of spells like rope trick. Your rest is interrupted and you have to start all over again. I would think that some low level wizard would quickly devise a spell that instead of tripping an alarm, or sending a blast of energy or arrows into intruders, would instead cause the intruder to just walk away. Something like a WIS save or turn around and leave, and avoid the area for the duration. I'm not aware of any spell like that.