Imaro
Legend
This doesn't make any difference to my point.
Sure, it is possible for a CG person to be different in some respects from another CG person. Or from a LG person. But from the point of view of LG, CG is radically flawed. Yet a LG person cannot, coherently, deny that it is possible for a CG person to be perfectly, maximally good. Hence, a LG person is committed to it being possible that a maximally good being is nevertheless radically flawed.
Yes radically flawed in that he is aligned with chaos... which has both good and evil aspects in it, this absolute CG person only exemplifies the good aspects of chaos... Yet this still falls out of line with the LG person because he exemplifies the good aspects of law... both are good and I don't see why (especially if good is defined) why this can't be recognized and yet the methods and finer points of the results be disagreed upon?
That doesn't make sense. And it lacks parallels in the real world. In the real world, for instance, socialists don't think that libertarians are fully committed to human welfare yet flawed. They think that libertarianism is inimical to human welfare. Conversely, when Hayek wrote The Road to Serfdom he didn't think that socialists and social democrats were fully committed to human welfare yet problematically collectivist. He argued that their collectivism was a threat to human wellbeing and hence that socialism and social democracy were evils to be opposed.
In the real world, there are no political or moral points of view which treat goodness/evilness, and lawfulness/chaoticness, as distinctive measures of value, such that the question of how good or evil someone or something is is independent of the way it relates to stability, change, liberty etc. Rather, they take positions on the contribution of stability, change, liberty etc to good and evil.
I am talking about a Moorcokian-esque weird-fantasy cosmology (which again IMO, Planescape does well)... not a real world cosmology in my game. The fact that there are no examples of this cosmology in the real world (though quite a few in literature of the sword and sorcery type), is not IMO a valid argument since the game is full of things that there are no examples of in the real world. As many times as I've seen you rally against the versimilitude argument in 4e discussions I find it quite surprising that this is essentially what your argument against alignment boils down to... it's not real enough??