Arkhandus
First Post
kigmatzomat: Keep in mind that nearly all maneuvers have prerequisites. And warblades get the fewest maneuvers known/readied of anyone. Sure, the guy might become an 11th-level initiator suddenly, but he'll have to waste probably all but 1 of his maneuvers known just on learning the 1st and 2nd level maneuvers needed to qualify for the single 6th-level maneuver he wants.
Say he wants Greater Insightful Strike as a 6th-level maneuver. With his 1 level of warblade, he can just barely manage this. Learn Stance of Clarity and Moment of Perfect Mind, and that'll qualify him, then he has 1 maneuver left to choose; it might be Ruby Nightmare Blade, but he'll still be spending his turn initiating one of these in combat rather than unleashing a full-attack action. And a high-level warrior can do an awful lot of damage with a full-attack.
Anyone who can't is probably still not going to be as awesome in melee, even after learning these handy maneuvers (which would basically just be people like bards, wizards, and non-core classes that highly resemble them; just about anyone else could make a powerful full-attack with just one or two spells active, or a wild shape, if nothing else). And those few who couldn't do so would probably just be better off casting a spell than trying to attack someone physically with maneuvers (in other words, gaining those nice but not awesome maneuvers won't make an appreciable difference in their power, because they'll probably already have an option available that is superior given their general abilities.
A barbarian power-attacking at 21st-level in a rage might deal moderately less damage than a Greater Insightful Strike if he just makes a single attack, but if he full-attacks, he can probably guarantee hitting twice or more, which will deal more damage than the GIS. The barbarian will be using a magic weapon with bonuses and extra damage, whereas the GIS guy will only deal the damage dictated by his Greater Insightful Strike, impressive though it may be. The barbarian will outdamage him. The rogue would be better off full-attacking while flanking and sneak attacking. The wizard would be better off casting a Quickened Maximized Magic Missile and a Twinned Maximized Magic Missile in the same round, or just casting Horrid Wilting or an Empowered Cone of Cold. Etc.
Majoru:
Actually, the crusader would heal 1d6+5 damage once per 3-5 rounds, and heal 2 damage on each other round. Martial Spirit is the 1st-level stance that heals 2 HP for the initiator or a nearby ally each time the initiator hits someone in melee, and Crusader's Strike would heal 1d6+3 at 3rd-level.
My experience with a 1st-level to 2nd-level crusader was that he wasn't as useful at healing as a proper Cleric would've been, especially since he could only heal people with violence, in, y'know, combat against real foes (the healing maneuvers and stance tend to be rather specific about who you hit to get the healing, merely slapping your harmless buddy probably won't cut it).
Say he wants Greater Insightful Strike as a 6th-level maneuver. With his 1 level of warblade, he can just barely manage this. Learn Stance of Clarity and Moment of Perfect Mind, and that'll qualify him, then he has 1 maneuver left to choose; it might be Ruby Nightmare Blade, but he'll still be spending his turn initiating one of these in combat rather than unleashing a full-attack action. And a high-level warrior can do an awful lot of damage with a full-attack.
Anyone who can't is probably still not going to be as awesome in melee, even after learning these handy maneuvers (which would basically just be people like bards, wizards, and non-core classes that highly resemble them; just about anyone else could make a powerful full-attack with just one or two spells active, or a wild shape, if nothing else). And those few who couldn't do so would probably just be better off casting a spell than trying to attack someone physically with maneuvers (in other words, gaining those nice but not awesome maneuvers won't make an appreciable difference in their power, because they'll probably already have an option available that is superior given their general abilities.
A barbarian power-attacking at 21st-level in a rage might deal moderately less damage than a Greater Insightful Strike if he just makes a single attack, but if he full-attacks, he can probably guarantee hitting twice or more, which will deal more damage than the GIS. The barbarian will be using a magic weapon with bonuses and extra damage, whereas the GIS guy will only deal the damage dictated by his Greater Insightful Strike, impressive though it may be. The barbarian will outdamage him. The rogue would be better off full-attacking while flanking and sneak attacking. The wizard would be better off casting a Quickened Maximized Magic Missile and a Twinned Maximized Magic Missile in the same round, or just casting Horrid Wilting or an Empowered Cone of Cold. Etc.
Majoru:
Actually, the crusader would heal 1d6+5 damage once per 3-5 rounds, and heal 2 damage on each other round. Martial Spirit is the 1st-level stance that heals 2 HP for the initiator or a nearby ally each time the initiator hits someone in melee, and Crusader's Strike would heal 1d6+3 at 3rd-level.
My experience with a 1st-level to 2nd-level crusader was that he wasn't as useful at healing as a proper Cleric would've been, especially since he could only heal people with violence, in, y'know, combat against real foes (the healing maneuvers and stance tend to be rather specific about who you hit to get the healing, merely slapping your harmless buddy probably won't cut it).