KarinsDad said:
A first level Saga Soldier can get hit 3 or 4 times by blaster pistol fire (with Second Wind) and still be standing.
Yeah... that's "don't-die-from-a-single-shot-from-a-one-eyed-goblin" heroic. That's the ability to take a couple wounds before succumbing. Heroes that die from a single hit from a weak goblin aren't really heroes... they're just pretending.
A first level Saga Scoundrel can hack a secure computer (at a level of science that would be about 30th+ century on our world, and if you hadn't noticed, it is getting more difficult for people in the real world to hack secure systems these days, not easier). This is pure fantasy at that level of technology.
A first-level character being able to manipulate technology in a highly technological world is proof of what, exactly? That first-level characters are overpowered? Or that maybe realism isn't the focus of the game?
A first level Saga Noble can make an ally act faster than the ally could ever do on his own.
Oh, you're talking about the ability to help an ally go from using a standard action to using a move action for a skill check. You shave maybe a second or two off the actual time it takes them to do it. Oh noes, someone could actually feint (normally a standard action) and attack in the same round! Obviously over-the-top.
A first level Saga Scout can avoid damage from an explosion that targets his area, regardless of whether there is anything to hide behind. Do you know how fast high tech explosions are? How devastating?
Oh snap, a first level character of any class can avoid damage from an explosion that targets his area, regardless of whether there is anything to hide behind. That's so obviously overpowered compared to having to wait until 2nd level (like the rogue) that it's over-the-top.
but it is more fantastical than DND ever was at first level.
If it's more fantastical than the premier fantasy game, then there's something wrong with that fantasy game in my mind.
PCs in SWSE do not need Force powers to do non-plausible things at first level.
Neither do D&D characters. Oh snap, I'm angry, so I suddenly am stronger and have more hit points. Oh yeah, and living in the wild makes me all fast. The barbarian does totally implausible things at first level... except if you take into account that you're playing a heroic fantasy game, and realized that the implausible is what heroes do.
The natural (i.e. non-force user) SWSE first level PCs can do some non-natural abilities.
Same with the barbarian... unless you're going to tell me that Rage and Fast Movement are real-life natural abilities.
Most first level historical natural (i.e. non-spell caster) DND PCs could not.
Until non-weapon proficiencies were introduced, most characters couldn't do much aside from the narrow focus of their class. Until 3e, searching was limited to a single class (and maybe a few kits that used thief skills). If this "well, non-magical D&D characters couldn't do this before" is your support for not putting new abilities in, then we should just go back to the time when fighters couldn't notice things (no perception skills... hell... no skills at all), and only thieves could steal things.
Every first level Saga PC can change the probability of the Universe with Force Points and Destiny Points. Bad roll? Reroll with your feats. Not high enough? Throw some mystical bonus on it. About to die? Prevent it and just fall unconscious. Every PC can use the Force that much.
Giving players the ability to boost themselves at appropriate times makes the game over-the-top? Uh, well, the descriptions I would use would be flexible and rewarding. You're right, Action Points made d20 Modern way over-the-top... err.. wait... no, actually, it didn't.
More space opera and less dangerous sword and sorcery.
Have you ever read any Conan, where he is in fights where he's bleeding, wounded, hurting, fighting some demon thing, and somehow reaches into himself, overcomes his wounds and kicks it's ass? That's Second Wind.
DND fun is now equated to "powers for everyone" and entitlement to things like "strong protection against death", instead of reward for effort.
Well, if your idea of D&D fun is "some classes should be overshadowed by other classes in the core rules," then I'm glad you're not designing it.
Have you even played the game?
Yeah, I have. Which is why I scoff at claims of the minor bonuses that players get at 1st level being over-the-top.
1st level Saga PCs are pretty much immune to death in SWSE. Sounds pretty over the top to me.
Sounds like you had a carebear GM. I'll admit that SWSE 1st-level characters are tougher than D&D ones, but that's because D&D characters at 1st-level are weak... hell, the toughest Barbarian you can make with the core rules is merely a crit away from being wormfood.
This is fine for a space opera setting or a superhero setting, but it will be totally lame for DND.
Maybe you never noticed, but the barbarian class is just a copy of the Incredible Hulk ("You wouldn't like me when I'm angry."). Nor does it appear you've noticed that a lot of people skip first level because a single crit can spell doom for even the hardiest first-level characters.