The funny thing is, a lot of people here have said the same about 3e (too rigid, didn't like elements of it but was afraid to tinker with it). I don't see it in either case. Especially if you're an old-school D&D player, tinkering should be in your blood.One of the reasons that 3.5 works for me is that the system was flexible enough that you could make changes like this with relatively little difficulty (to me at least, your results may vary). 4E feels a lot more rigid to me, even if the assumed power level is back on track for what I consider fantasy normal.

Personally I think 4e is even easier than 3e to tinker with (and 3e was pretty easy) because you know exactly what the system is trying to achieve with the numbers. Whereas 3e was still largely constructed on a "make stuff up" basis.
Last edited: