The reason that there are so few edition discussions that focus on specifics/mechanics is that very few non-adopters (in my experience) have rejected 4E for specific/mechanical reasons ('I would play it but for the multi-classing rules', 'It's great but I can't bring myself to like minions'). They just don't like the taste. Asking them 'but what do you specifically dislike about the taste?' probably won't elicit any kind of constructive response ('I dunno... it's just... different' or the classic 'It just doesn't FEEL like D&D').
I don’t know that I agree with your premise. But I will say that if the dislike was as simple as “I would play it but for the multi-class rules” then that person would just house-rule the multi-class rules and move on. The dislike has to be lots of things, something that is pervasive, or feel. (Though I’m not sure that a change in “feel” isn’t most likely due to one of the other two things.)
But can anyone, whether friend or foe of 4E, look McSmiley in his four eyes and tell me/him that 4E does not remind you, in any way, of World of Warcraft?
Yeah, I can. Because I know little about WoW other than it’s name. Never played it. Never seen it played. Never visited the website. ^_^
Yes, games like WoW are like D&D. But what Korgoth is saying, I believe, is this: «Look at the ways that WoW is
not like pre-4e D&D. (...Korgoth & I might rather say pre-3e...) Doesn’t 4e look more like those parts of WoW than earlier editions?»
Yes, but instead of gnomes and half-orcs, we get eladrin, tieflings, and dragonborn. [...] It strikes me as change purely for the sake of change.
Hey, look! I’m going to defend 4e now!
There has long been a contingent that never found gnomes or half-orcs attractive. (Or maybe two contingents with significant overlap.) I think since the 1e PHB was released.
Plus, I think it’s clear that the designers thought that tieflings and dragonborn rounded out the set better than gnomes and half-orcs. Especially from a mechanical point-of-view.
While I’m not sure I would agree with the decision, I can’t really call that change for its own sake.
By the argument Darin raises here D&D could never evolve, we would be forever wedded to the concept and ideas of Gygax and co because finding ideas that may work better in a game are "change for change's sake".
The problem is that people who don’t like bits of the game or who misunderstand bits of the game get this idea that their way is
better when all it really is is
different.
Nigh every person who has ever played D&D has ideas about how to “improve” it. Yet good luck getting even two of them to agree on an exact set of changes.
(I’d be surprised if this weren’t true among the 4e designers themselves. I’m betting the game isn’t a consensus among the designers. Rather authority or majority decided which way things went.)
While products do develop, the rate of change should slow down and the product become stable.
Of course, then they say that it is “evolve or die”. D&D would whither on the vine just like TSR let it.
1. People who know late 2e much better than I do often point out that much of 3e has its roots in late 2e. So, TSR
was trying to make it evolve as it was dying on the vine.
2. People said Steve Jobs was crazy for starting the Apple Stores because Gateway and all the other failures had
proved that they wouldn’t be a success. The Apple Stores are now the most successful retail stores per square-foot. So don’t hand me such a simplistic analogy. The incompetence of TSR at the end was legion. Just because TSR failed at something doesn’t mean it can be done successfully.
Rather than changing the mechanics of D&D, they should focus on better explaining the mechanics that are there. That’s the sort of change D&D really needed. A simple game that introduces people to the hobby and emphasizes the hobby’s strengths.
Games as complex and experimental as 3e and 4e should be separate games that would sell
better if D&D was doing a better job of growing the hobby.
Of course, I’m betting my livelihood on network security devices instead of role-playing games, so my opinion carries zero weight. But this country was founded on Monday-morning quarterbacking, right? ^_^