Sword of Spirit
Legend
While that is nicely laid out, do you actually need all of that information? The main items I'd have thought are just the static ones like AC and passive perception and possible Spell DCs of casters or do you sometimes roll a player's save in secret to keep the mystery for something?
A scrap of paper with just the things you mentioned takes care of most of it.
I add the other things because we do sometimes roll things in secret, as well as using knowledge-type skills extensively to tell what basic starting info to give to characters, and languages are a thing in our games (for both communication and assumed character knowledge).
But really, just a few notes will work. I just like things organized.
I always find it funny when people say things 'slow down the play', how much faster are you getting by cutting out 10 sec of time a round in a 3 round combat? Saving 30 sec really speed up the game.![]()
If every player is asked their AC every round of combat, or asked their Passive Perception every time you need it, etc, yeah, it can add up over the course of a campaign. It also breaks up the flow of the game. It would be like asking, "Are you sure you want to take this action?" every time someone declares their action. Or I can take 5 or so minutes and transcribe that info onto scrap paper about once per level.
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