Psion
Adventurer
replicant2 said:I've seen it espoused, time and time again on this board and others: People who disregard "social" skills such as diplomacy, sense motive, intimidate, in some cases even gather information. Their reasoning is typically as follows: Why should I let a player roll to resolve an action that should be addressed by good role-playing?
Hogwash.
(...)
Now, I'm not espousing the elimination of good role-play. Being in character is what separates D&D from other board games. Encourage role-play, but in the end, let the dice decide. If you want to tack on a modifier for a great speech by the player, feel free. But don't penalize the shy player.
I prefer a mixed approach--I often provide modifiers for good roleplay or clever ideas, but the dice still get rolled. The dice and modifiers represent things in the world that aren't represented by strict roleplaying. As is often said about public speaking, it's all about the delivery.
Ranks in skills are part of the representation of the character. Sure, a player relate an eloquent speech, but if he rolls bad or has poor modifiers... picture the delivery as deadpan, whiny, or taken in the worst way.