D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Zsig

Explorer
Also, I found this link on reddit. People trying to gather all the UA articles that might show up (I don't know their names to give them credit) . Very useful...

link
 



Whizbang Dustyboots

Gnometown Hero
So, I'm definitely not going to disagree that the differences between FR and GH are not stark enough from a marketing perspective to give GH any 'leverage' over, say, Dark Sun as an opportunity for WotC to explore something really different. I think they are very different settings in feel. But not enough so to get across in a way that would justify Greyhawk getting its own setting book. At least right now.

What I will say-- as a Greyhawk fan, not as an argument for why it deserves anything-- is that Greyhawk offers some very, very cool story elements. It also has-- in my opinion-- a substantially different feel than FR. To be clear, I like FR. I've run plenty of games there. But reading through the Saltmarsh book and then revisiting old GH material just gives me a different sense. And I like that. A lot. And I'd argue that WotC folk have made a similar assessment (note the Dragon+ article awhile back suggesting how much grittier and morally ambiguous Greyhawk is than FR)
I don't disagree. And I agree that sometimes it's hard to put down into words where differences in feel come from -- I love early 1980s British fantasy settings, like the old White Dwarf magazine, the original Fighting Fantasy books or TSR UK's own Imagine magazine, along with the U and UK series of AD&D modules. If you put a gun to my head, I don't think I put my finger on what differentiates them from American fantasy works of the same period, but even if you covered up the amazing UK artists' illustrations, I could still pick them out.

That said, I can't imagine anyone is ever going to cater to my tastes (and those of a bunch of old British roleplayers) by putting out such a setting any time soon. (Although there's a retroclone of that era, called Warlock, on DriveThruRPG I may eventually break down and get.)

In other words, while I'd love a setting book, I don't think we'll get any book that is just Greyhawk. But could it get a section (and then further online expansion) as part of some broader storyline? I sure hope so. And I'd argue that WotC doesn't consider the setting dead. They sure bring it up often enough, and they've been introducing characters and stories from it for the last couple years.
I think there's an excellent chance we'll get a Ghosts of Saltmarsh-style book representing and expanding the Slavers series, which would likely serve as a Pomarj gazetteer. Not as good as a full setting for those who want that, but I'd argue it would be pretty close to a very representative take on the setting.
 


dave2008

Legend
I love the Chinese medieval dragon rocket cannon. Let's Get Down to Business!



Which numbers? 28, 29, or 30? We know that 27 doesn't include the Artificer reprints.
I heard 22 new subclasses and 5 reprints (not including the artificer). Not sure if the artificer's new subclass is part of the 22 or not, but I would assume so. So that would be 30 sublasses total.
 

Marandahir

Crown-Forester (he/him)
And they are both on the list, just crossed off as we already have the official printing for those and don't need the UA versions.
Right, but the crossing off is also done to show that some subclasses have been rejected and gone back to the drawing board (like Onomancy).

I got the sense that the crossing offs were suggesting what WON'T be in the book. None of these subclasses as they appeared exactly in UA will be exactly that way in TCoE. But a form of Bard College of Eloquence and Paladin Oath of Heroism, albeit changed (and in one case renamed) will be in the book, while Onomancy and Psionics will not.
 

Weiley31

Legend
I saw on reddit that Artillerist was confirmed, but unsure where. I'd be surprised if Alchemist wasn't reprinted too, so maybe all three will for a nice even 30 subclasses in the book? I guess they could drop Battle Smith for Armourer…
I mean if they are gonna have the Artificer in, then it would be weird if they didn't have it's subclasses along with the Armourer as well.
 

Marandahir

Crown-Forester (he/him)
I heard 22 new subclasses and 5 reprints (not including the artificer). Not sure if the artificer's new subclass is part of the 22 or not, but I would assume so. So that would be 30 sublasses total.

I assume Armorer is one of the 22 too.

What I'm not sure is if all 3 Artificer subclasses from Eberron: Rising From the Last War are getting reprinted. It sounds like you've heard that they are, or is that an assumption? The only one I can definitively say is being reprinted from what I've seen is Artillerist, but as I said above, I'd find it hard for them to reprint the Artificer without the other two (which to me, are more important subclasses for the class than Artillerist is).

I mean if they are gonna have the Artificer in, then it would be weird if they didn't have it's subclasses along with the Armourer as well.

Not that weird. They might want to keep one or more of the subclasses 'exclusive' to Eberron and not accessible to the Adventurer's League. Here's hoping its a full reprint for an even-steven 30 subclasses.
 

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