historian said:Hello U_K.
historian said:Hope all is well.![]()
historian said:Quick question -- how do (or would) you classify/handle the "Force"from Star Wars
historian said:and is it something you plan to handle in the IH?
historian said:Thanks in advance.
Zoatebix said:I think Historian might have been asking about the common belief/depiction in Star Wars of the Force having a will or consciousness or goals of it's own, and the fact that there's a "Hokey Religion" or two built up around it...
DarkWolf97 said:Hi Upper Krust!
DarkWolf97 said:Sadly my birthday has come and gone with the Immortal's Handbook, but I still have faith!
DarkWolf97 said:I am desperatly needing the IH. My players are epic and well on the way to the divine, and soon I will have need of a Titan, something to challenge a number of powerful gods. A question - will the Titans be included in the beastiary (preview?) or another part of the handbook?
DarkWolf97 said:Later...
Fieari said:Just idle thoughts. I want to follow S'mon's advice about having my epic players interacting and depending on very weak NPCs, and I thought of a method that might work. What about a monster that has scaling AC and BAB based on his opponent at the time?
Say this monster has the special ability "Is not automatically hit on a natural 20" and then AC equal to: 10 base + 5 natural + 2x Attacker's Attack Bonus (or BAB, whichever is higher (incase of powerattack))
Look at how that works out:
Attack Bonus of 0 vs AC 15, hits on 16-20
Attack Bonus of 1 vs AC 17, hits on 17-20
Attack Bonus of 2 vs AC 19, hits on 18-20
Attack Bonus of 3 vs AC 21, hits on 19-20
Attack Bonus of 4 vs AC 23, hits only on nat 20
Attack Bonus of 4 or more... never hits.
Now then, give it magical immunity, and other things to resist high-level folks, and you have something that seems custom designed to harm the big guns. The gods themselves can't harm this thing, and if you likewise make it so that its attack bonus is equal to 2x(Opponent's AC - 10) and bypasses all DR... you have something that can kill the gods themselves, and yet is vulnerable to a single level 1 warrior.
Now, obviously, if this critter has a huge amount of hit points, the level 1 warrior is -still- going to have some difficulty killing the nasty moster. But that's where the epic guys come in.... guarding and helping the little dude survive, making sure that the little guy doesn't get too big, but making sure he isn't too small either. An interesting challenge, no? I guess there'd have to be some reason they can't just get an army of peasants as well...
What do you think?
I think I've delved into similar depth of thought as Fieari, as I want to use something similar - a deflection bonus to AC equal to half the attacker's BAB, and SR equal to 12-14 (not sure without my notes) plus the attackers' highest caster level. I actually think the easiest method is to say that the creature has multiple ACs, but in each situation, only one applies.Very interesting. I like it, though there are a few things that need to be resolved. Such as what happens when two characters are fighting it at the same time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.