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The (new) Immortals Handbook Thread

Hello U_K.

Hope all is well. :)

Quick question -- how do (or would) you classify/handle the "Force"from Star Wars and is it something you plan to handle in the IH?

Thanks in advance.
 

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historian said:
Hello U_K.

Hi historian mate! :)

historian said:
Hope all is well. :)

The usual.

historian said:
Quick question -- how do (or would) you classify/handle the "Force"from Star Wars

It seems treating it as psionics would be the logical choice.

historian said:
and is it something you plan to handle in the IH?

Well I still have the bones of a psi-based web enhancement here. But that will have to wait until after Apotheosis is released.

historian said:
Thanks in advance.

Anytime mate.
 

I think Historian might have been asking about the common belief/depiction in Star Wars of the Force having a will or consciousness or goals of it's own, and the fact that there's a "Hokey Religion" or two built up around it...
 

Hi Upper Krust!

Sadly my birthday has come and gone with the Immortal's Handbook, but I still have faith! :D

I am desperatly needing the IH. My players are epic and well on the way to the divine, and soon I will have need of a Titan, something to challenge a number of powerful gods. A question- will the Titans be included in the beastiary (preview?) or another part of the handbook?

Later
 

Hey Zoatebix dude! :)

Zoatebix said:
I think Historian might have been asking about the common belief/depiction in Star Wars of the Force having a will or consciousness or goals of it's own, and the fact that there's a "Hokey Religion" or two built up around it...

Oh right...well in that case he might want to use the Proto-deity Limbus (who personifies Thought/Chaos).

DarkWolf97 said:
Hi Upper Krust!

Hi Dark Wolf matey! :)

DarkWolf97 said:
Sadly my birthday has come and gone with the Immortal's Handbook, but I still have faith!

Happy birthday mate! Sorry I don't have things finished yet.

DarkWolf97 said:
I am desperatly needing the IH. My players are epic and well on the way to the divine, and soon I will have need of a Titan, something to challenge a number of powerful gods. A question - will the Titans be included in the beastiary (preview?) or another part of the handbook?

Well you have the Amilictli of course...which you can see on the website.

There are Elder Titans in the Epic Level Handbook, so I didn't really see the need to do a generic epic/immortal Titan. Though I will of course have individual Titans and Gigantes in the Greek Mythology section of the Immortals Index.

There is a template in the Bestiary (full), called Macrobe which increases a creatures size a thousandfold. There are also quick templates in the Bestiary preview: Dire, Behemoth, Teratoid, Brobdingnagian which are size increases (of 1-4 categories).

Also four of the Golem entries have stats for six varieties - so you can have medium sized Diamond Guardians, Large Diamond Golems, Huge Diamond Sentinels, Gargantuan Diamond Gargants, Colossal Diamond Colossi and Titanic Diamond Leviathans. Each has some unique trait (like the Colossus Anti-Magic Field for instance).

However if you can give me a bit more on how powerful this Titan has to be (or the gods he has to challenge?) then I could probably find you a better fit.

DarkWolf97 said:

Take care dude.
 

Just idle thoughts. I want to follow S'mon's advice about having my epic players interacting and depending on very weak NPCs, and I thought of a method that might work. What about a monster that has scaling AC and BAB based on his opponent at the time?

Say this monster has the special ability "Is not automatically hit on a natural 20" and then AC equal to: 10 base + 5 natural + 2x Attacker's Attack Bonus (or BAB, whichever is higher (incase of powerattack))

Look at how that works out:

Attack Bonus of 0 vs AC 15, hits on 16-20
Attack Bonus of 1 vs AC 17, hits on 17-20
Attack Bonus of 2 vs AC 19, hits on 18-20
Attack Bonus of 3 vs AC 21, hits on 19-20
Attack Bonus of 4 vs AC 23, hits only on nat 20
Attack Bonus of 4 or more... never hits.

Now then, give it magical immunity, and other things to resist high-level folks, and you have something that seems custom designed to harm the big guns. The gods themselves can't harm this thing, and if you likewise make it so that its attack bonus is equal to 2x(Opponent's AC - 10) and bypasses all DR... you have something that can kill the gods themselves, and yet is vulnerable to a single level 1 warrior.

Now, obviously, if this critter has a huge amount of hit points, the level 1 warrior is -still- going to have some difficulty killing the nasty moster. But that's where the epic guys come in.... guarding and helping the little dude survive, making sure that the little guy doesn't get too big, but making sure he isn't too small either. An interesting challenge, no? I guess there'd have to be some reason they can't just get an army of peasants as well...

What do you think?
 

Hey Fieari mate! :)

Fieari said:
Just idle thoughts. I want to follow S'mon's advice about having my epic players interacting and depending on very weak NPCs, and I thought of a method that might work. What about a monster that has scaling AC and BAB based on his opponent at the time?

Say this monster has the special ability "Is not automatically hit on a natural 20" and then AC equal to: 10 base + 5 natural + 2x Attacker's Attack Bonus (or BAB, whichever is higher (incase of powerattack))

Look at how that works out:

Attack Bonus of 0 vs AC 15, hits on 16-20
Attack Bonus of 1 vs AC 17, hits on 17-20
Attack Bonus of 2 vs AC 19, hits on 18-20
Attack Bonus of 3 vs AC 21, hits on 19-20
Attack Bonus of 4 vs AC 23, hits only on nat 20
Attack Bonus of 4 or more... never hits.

Now then, give it magical immunity, and other things to resist high-level folks, and you have something that seems custom designed to harm the big guns. The gods themselves can't harm this thing, and if you likewise make it so that its attack bonus is equal to 2x(Opponent's AC - 10) and bypasses all DR... you have something that can kill the gods themselves, and yet is vulnerable to a single level 1 warrior.

Now, obviously, if this critter has a huge amount of hit points, the level 1 warrior is -still- going to have some difficulty killing the nasty moster. But that's where the epic guys come in.... guarding and helping the little dude survive, making sure that the little guy doesn't get too big, but making sure he isn't too small either. An interesting challenge, no? I guess there'd have to be some reason they can't just get an army of peasants as well...

What do you think?

Very interesting. I like it, though there are a few things that need to be resolved. Such as what happens when two characters are fighting it at the same time.

Two ways I can see would be to either make the monster a template that you apply to a duplicate of the PC, or make a monster to which you then add a makeshift template based on the PC its fighting...I actually have the latter in the Bestiary (Preview - the Akalich example has a major artifact which gives it the Supremacy power).

The first method could incorporate one of two ideas I have been working on. One makes the individual character and monster fight on a one to one basis (taking them into a pocket dimension, or the fight takes place solely in the characters mind). The second idea (which in a roundabout way is in the Bestiary Preview) creates a monster for every PC present...so everyone has to fight their own version (although the monsters hit points might well be shared as they are with the Diamond Golem).
 

OK, here I go opening my stupid (or perhaps just irrelevant?)mouth again...

Immortals Handbook site, last entry is on 12th March about the preview with 'announcements over the course of the week', nothing since then for a month now. So, the question is: Why so quiet?
 

I'd hope he's working hard. ;)

That discussion on the time-tortured creature somewhat reminded me of a punishment in a sci-fi universe - infinite death penalty, where the victim is tortured to death, then revived, so long until the victim is beyond reviving, and truly dead.

Very interesting. I like it, though there are a few things that need to be resolved. Such as what happens when two characters are fighting it at the same time.
I think I've delved into similar depth of thought as Fieari, as I want to use something similar - a deflection bonus to AC equal to half the attacker's BAB, and SR equal to 12-14 (not sure without my notes) plus the attackers' highest caster level. I actually think the easiest method is to say that the creature has multiple ACs, but in each situation, only one applies.
 


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