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The (new) Immortals Handbook Thread

S'mon said:
And I don't need 50th level spells to explain the Rain of Colourless Fire, which was a group effort by a lot of Bakluni Archmages using an esoteric ritual and several artifacts...

I don't really see any problems here -- if there are mechanics that put such a spell at 50th level (which no participant can cast), the ritual is just allowing them to cast a single 50th level spell with much effort. Presumably spells of similar level would also have been within their reach with different rituals and artifacts (of similar power). Putting a numbr on it just allows for such horizontal change from a DM's perspective.
 

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I don't want 100th level PCs (or NPCs!) casting Rain of Colourless Fire at will. According to my resident powergamer Wizard player the Epic Spell Seeds system is fine as is, he's been boasting of the horrible effects he'll be doing once his Wiz-18 reaches Epic. BTW Craig I agree FR has too many Epic PCs, in terms of power gradient as I said a while back 3e levels above 10th are roughly twice as good as 1e for 10-20, more later (see my last article). A 1e 30th is about as powerful as a 3e 20th.
 


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Just to verify, are we talking about rendering a planet uninhabitable, by demolishing the atmosphere and underdark, or about blowing it in to a new asteroid belt?
 


Hey S'mon! :)

S'mon said:
IMO spells should not be destroying (or creating!) real planets in any but the very lowest physical-factor & reality-factor settings.

Standard D&D is the very lowest physical/reality factor.

A 128 KT explosion only deals 120d6 blast damage. :D

S'mon said:
Most creation myths (a) involve overgods and (b) involve shaping a pre-existing reality, often primarily determined by natural mechanistic forces - look at the Norse & Graeco-Roman creation myths.

Thats all well and good, but no deity, no group of deities, no overgod, no group of overgods even; is going to be able to create or destroy a planet under the official rules.

Also didn't you just get a loan of Wrath of the Immortals? Check out 'Shape Reality' pages 65-67. They had rules for creating galaxies even.

S'mon said:
Anyway, do you want PCs blowing up planets? That's the question. I don't.

I think you are looking at this from the wrong perspective. Its not a matter of 'if' PCs can blow up planets its simply a matter of when. If an overgod can create a planet then you have to ask at what point does a mortals power rival an overgods...all power is relative after all.

Also its not like 100th-level+ PCs are going to pop up overnight. In fact if anything, in 3rd Edition they are almost never going to happen...as you very well know. The exception being people who simply start their characters at 100th-level just for a laugh, which makes your fears redundant anyway because they could just as easily create characters of 1000th or 10,000th-level if they so wanted.

Also Greater Gods in your campaign are 40th-level or thereabouts anyway. Boccob can barely blow up a balloon at that level using the official rules.

S'mon said:
And I don't need 50th level spells to explain the Rain of Colourless Fire, which was a group effort by a lot of Bakluni Archmages using an esoteric ritual and several artifacts...

Yes but the buck stops with me. I explain the esoteric. I explain artifacts.

Using the official rules you can't explain the Rain of Colourless Fire even with a Stone of Amplification (Overgod Level Uber-Artifact for anyone reading) and 50 Epic Level Archmages using a ritual with a 100 day casting time (maximum), each using an epic spell slot (max), each burning 10,000 XP (max) and each taking maximum backlash damage. They still couldn't do it! The epic spell DC is in the millions and that was just to affect an empire, not even a continent or a planet. Ironic as it is, nothing truly 'epic' is feasible using the epic rules. :D
 


Hey dude! :)

Anabstercorian said:
Just to verify, are we talking about rendering a planet uninhabitable, by demolishing the atmosphere and underdark, or about blowing it in to a new asteroid belt?

Eventually anything is possible, so technically both. Obviously you could render it unihabitable with less power than blowing it to smithereens. However I haven't really 'went to town' on the math yet, I have only done some rudimentary calculations which look very promising.

It may be something like (and much of this is off the top of my head):

- 20th-level spell = Teleport City
- 30th-level Spell = Stasise Country
- 40th-level spell = Dead Magic Zone (Planetwide)
- 50th level spell = Destroy Planet
- 60th level spell = Create Sun
- 70th-level spell = Summon Black Hole
- 90th-level spell = Move Galaxy
- 115th-level spell = Big Bang
- 116th-level spell = Bigger Bang :p
etc.
 

Hey S'mon! :)

S'mon said:
I don't want 100th level PCs (or NPCs!) casting Rain of Colourless Fire at will.

Why not though?

S'mon said:
According to my resident powergamer Wizard player the Epic Spell Seeds system is fine as is, he's been boasting of the horrible effects he'll be doing once his Wiz-18 reaches Epic.

Trust me. I honestly wouldn't worry about epic spells if I were you S'mon. :D

Not to mention that each epic spell costs roughly 250,000 GP + and 10,000 XP + to develop (for the absolute weakest of epic spells that is).

Here is one of the average epic spells: Greater Ruin: Casting Time - 1 round, Range 12,000 feet, Target - One Creature or 10x10 cube of non-living matter; Damage 35d6 (non-elemental); Fortitude save for half. 2000 EXP burn per use.

Costs 531,000 GP and 21,240 XP to develop.

If he min/maxes he should be able to cast that by about 30-35th-level. :D

S'mon said:
BTW Craig I agree FR has too many Epic PCs, in terms of power gradient as I said a while back 3e levels above 10th are roughly twice as good as 1e for 10-20, more later (see my last article). A 1e 30th is about as powerful as a 3e 20th.

I agree.
 


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