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The (new) Immortals Handbook Thread

This issue hit Dicefreaks like a wave some months ago. I think there were a few solutions, but the best one (IMO) was to simply add the death descriptor to the spell's slaying effect, thereby allowing death ward to thwart it.
 
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Hey there Dragonblade! :)

Dragonblade said:
So when is this book coming out and do we get a print version or just PDF?

Well its going to be pdf initially (fingers crossed before the end of the month).

I'd like to get the full Bestiary completed before having a print version. So you are talking 5-6 weeks to get that finished in all likelihood.

How long the print version of the Bestiary (likely to be standalone now rather than part of the Immortals Handbook itself) takes after that is unknown to me and I would just be guessing.

I doubt I can now fit the Bestiary into an Immortals Handbook all in one 'bible' if you will without things exceeding 450 pages, which seems a bit unrealistic.

So the two halfs of the Bestiary will probably both weigh in at about 90 pages each (total page count 180).

I'll probably kick that up to 192 pages for the print version, which will be a standalone product.

Perhaps with a 96 page 'booster' Epic Bestiary 2 somewhere down the line with about another 45 or so monsters.
 

Hi guys! :)

Alzrius said:
I'm willing to take this at face value.

Appreciate the love dude. :)

Fieari said:
At lower levels this is actually a buff...

True, but I don't see it as a major problem. Also remember I said the spell was broken at epic levels, not core levels. So worst case scenario only use my version at epic levels.

The key to my solution lay in the destructive ability of turn undead. When you have twice the number of levels you destroy rather than turn undead. So thats why I set the base effect at 1/2. Its also equal to the spell at 20th-level.

Fieari said:
Holy Word can generally be attained at 14th level,

13th-level actually.

Fieari said:
meaning that when you first get it, normally it kills 4 HD things, but now 7HD things, for a difference of 3HD.

Normally 3 HD/6HD but point taken.

Fieari said:
That's a fairly significant buff...

I agree. But the alternative

Fieari said:
I can imagine throwing some 7HD creatures at an ECL 14 party, especially if I threw a LOT of 7HD things at them at once.

Yes but how can you say that the parameters of a spell at 20th-level are okay, but not when cast at 13th-level?

Fieari said:
Perhaps there's some way to word it that they must be at -least- 10HD below your level, but then use the more relative scaling when 1/2 you HD is greater than 10? The concept is simple enough, but wording it may be tricky....

Well you get a 3HD boost at 13th and 14th. A 2HD boost at 15th and 16th and a 1 HD boost at 17th and 18th. Personally I think I can live with it.

Baranovan said:
This issue hit Dicefreaks like a wave some months ago. I think there were a few solutions, but the best one (IMO) was to simply add the death descriptor to the spell's slaying effect, thereby allowing death ward to thwart it.

I'm not sure I like that, it sort of makes the spell obsolete at epic levels (certainly so at immortal levels).
 


Upper_Krust said:

Hey hey! (ala Krusty the Clown)

I'm not sure I like that, it sort of makes the spell obsolete at epic levels (certainly so at immortal levels).

No moreso than greater spell immunity which, by the way, counts as one of those spells that can be considered "pre-cast"" in a playtest environment. I mean, the spell flat out kills viable targets. Sounds like a death effect to me.
 

If it were up to me I'd cap the Holy Word death effect at 10 hd/levels, achieved at 20th as per the PHB, after all it was written for non-Epic play. In fact I'd use that as the rule of thumb whenever you look at PHB spell effects; if they look broken at Epic levels, cap the effect at 20th.
 

I have a fever. The fever is giving me crazy ideas. I must write them down!

Here are a couple of spells I don't know how to write mechanics for while I'm hopped up on anti-fever drugs. @.@

----

Burn Down The Sky

I stood here, upon this green world, where the blue sky stretched from horizon to horizon, and the earthwhales grazed upon the golden fruit of the savannah, and I condemned it to death.
Through my firmament armor, I gazed up, and spread my arms, and began the chant, feeling the blood begin to rise up from my feet to my fingertips from the power I was calling. Lightning danced over my armor, and shattered the trees near me to charcoal tears.
I closed my eyes and the spell was cast. The crimson unBolt erupted from me towards the crown of the sky, and in it's wake the air was parted with enough force to turn the sky red, to strip the skin from the earthwhales, to shrivel the golden fruit of the savannah to ashes.
When it struck the barrier between sky and star, it burned, and a fire was upon the world. Like blood it spread, faster than history. In it's wake, no air was left, only wisping shreds of unbreathable noble gasses.
I looked upon this gray-green world, trapped dessicated in this moment, never decaying, never again to live, and found it good.


----

To The End Of The River

It had burned down my world, and I chased it from star to star on wings of wrath until I found it, light-years away, on a dark but vibrant planet in the shadow of a gas giant swirling with heart-stoppingly beautiful color. There it stood, upon the crest of the craggy mountains of that place. There it stood, with his trophies laid out at it's feet like a funeral shroud.
It stood, shrouded in firmament, gazing at this world through timeless eyes from its foremost face. The three other faces around it's head searched the horizon for prey, prey that I would soon become, when I rose to my feet from my hiding place two miles away and raised my spear in challenge.
In ten heartbeats, it was before me, godlike in its undying form. A Mobiatrius, running rampant over the universe, holding time itself hostage - for if it were to die, the paradox would perhaps unravel the world.
I wasn't here to kill him.
It nodded in greeting, even as the blistering energies that scraped the air clean from my world gathered at its forty-nine fingertips, but before it could raise a hand I had closed the distance between us and stopped time for a few heartbeats - enough time for me to draw the circle with seven stars and seven spheres about it on the ground, and prepare to face it.
Its first blow shattered my bracers, which were carved from the eyeteeth of voidserpents hundreds of miles long, in to splinters. The second broke my arm, which was inscribed with tattoos of protection taken from the Monks of the High Castle hiding in their ice-clad fortress above the gas giant Amayurnus. The third blow tore my arm from it's socket, but by then it had already lost. The fourth blow bit deep in to my chest, and the five blow drove me to my knees.
But it was alright, I threw back my head and laughed, and it hesitated, and when it looked up at the sky it wailed in dismay. The circle I had drawn allowed me to use my greatest power, the one that had drawn me from the history of my planet to its demise, to avenge it, to bring justice to it. Time is like a river, ending at the ocean. Like quicksilver salmon we had flashed down it under the power of my enchantment, and as he had battered apart my strongest defense I had watched the star behind him bulge and swell and collapse, thousands of stars winking out, and then hurtle together, and even now, now as he wailed, the pulsing infra-black deathlight of the end of time engulfed us both.
He blew away in it like a dandelion seed, to drift back to the beginning, to begin again, and do what he had done and was doing and would do. And I?

I wound up here....
 

Hey Anabstercorian mate! :)

Hope the fever ain't making you too miserable.

It can be trickier to apply mechanics to fluff than it can be to apply fluff to mechanics.

I enjoyed reading your two ideas. The first reminded me somewhat of a nuclear explosion in a way, though it probably has more in common with the Rain of Fire epic spell. I did like the use of the tern 'unbolt', very nice touch that.

The second actually outlines a cosmic ability in the Immortals Handbook called Seventh Sense which one of the monsters in the Bestiary Preview has. ;)

Speaking of which I have just (mere seconds ago in fact) finished printing out the edited version of the first draft of the Bestiary Preview. I'll be reading over it closely the next few days fixing, tweaking and adding where necessary. I'm almost certainly going to be adding one new monster to its contents during that time. Then I'll send it back to the editor for the final run through and by that time I should have the remainder of the art completed *fingers crossed*.
 

*rubs his goatee with a regal air*

For your productive fervor, and your flattery, I will graciously grant you a one-month reprieve on my no-purchase deadline.

Good luck, Krust!
 


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