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The (new) Immortals Handbook Thread


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Speaking of improved metamagic capacity/metamagic freedom.
Upper_Krust said:
By the way, I don't like the idea of this stacking with Improved Metamagic, just to let you know. Also, technically it would replace multispell as well. Instead of multispell you just stack two quickened spells. etc.
Any comments?
How does one stack two quickened spells?
Also it just occurred to me that I'm not sure. But you do intend for these free metamagics to be prepared by wizards right?
 

Upper_Krust said:
Without risk there is no reward.

"Risk"... what CRs are these things supposed to be for the risk to be so severe? (permanent hit point loss far outweighs trinkets and XP, IMO)

That said I have a DMs optional idea for the possible recovery of such damage in the Bestiary.

Excellent. Looking forward to the variant ideas.
 

Sledge said:
How does one stack two quickened spells?

I imagine (and this is just me) that it means you could "double quicken" a spell, making it a viable option even after one has expended the regular quicken option, perhaps with a +8 spell level bump instead of merely a +4.
 

CRGreathouse said:
Here are all of the Immortal's Handbook threads I was able to find, with links:

By Date
01. The Worship Points System (2002-01-18)
02. Immortals Handbook (aka The Worship Points System) (2002-02-22)
03. The Immortal`s Handbook (2002-06-04)
04. Upper Krust, where are you? [Immortal's Handbook] (2002-07-24)
05. Immortal's Handbook continuation thread (2003-01-23)
06. Immortal's Handbook continuation thread continuation (2003-03-14)
07. Revised Challenge Ratings/Encounter Levels (pdf) (2003-03-30)
08. Revised CRs/ECLs continuation thread (2003-05-04)
09. immortals handbook (2003-06-30)
10. Revised CRs/ECLs - Thread #3 (2003-08-30)
11. v4: Challenge Ratings pdf (3.5 compatible) (2003-10-15)
12. The Immortals Handbook (2004-01-26)
13. Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!) (2004-02-17)
14. The (new) Immortals Handbook Thread (2005-01-25)


By Forum Rank (# of posts) (Yes, we have all of the top 7!)
1. The Immortals Handbook (1440 replies)
2. Upper Krust, where are you? [Immortal's Handbook] (794 replies)
3. v4: Challenge Ratings pdf (3.5 compatible) (740 replies)
4. immortals handbook (673 replies)
5. Revised Challenge Ratings/Encounter Levels (pdf) (521 replies)
6. Immortal's Handbook continuation thread (475 replies)
7. Revised CRs/ECLs continuation thread (430 replies)
14. The Worship Points System (232 replies)
17. Immortals Handbook (aka The Worship Points System) (200 replies)
28. Revised CRs/ECLs - Thread #3 (135 replies)
38. Immortal's Handbook continuation thread continuation (109 replies)
66. The Immortal`s Handbook (73 replies)
68. Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!) (71 replies)
~500. The (new) Immortals Handbook Thread (~20 replies)


By Thread Starter
Anubis
Upper Krust, where are you? [Immortal's Handbook]
Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!)

Darkness
Revised CRs/ECLs - Thread #3

Dinkeldog
Immortal's Handbook continuation thread
Revised CRs/ECLs continuation thread

Eldorian
Immortal's Handbook continuation thread continuation

kkoie
immortals handbook

Melkor, Lord Of ALL!
The Immortal`s Handbook

Upper_Krust
The Worship Points System
Immortals Handbook (aka The Worship Points System)
Revised Challenge Ratings/Encounter Levels (pdf)
v4: Challenge Ratings pdf (3.5 compatible)
The Immortals Handbook
The (new) Immortals Handbook Thread

There is also Level Independent XP Awards by myself (with lots of help from Anubis and Wulf Ratbane).
 

Hey Anabstercorian mate! :)

Anabstercorian said:
Consider my trousers pre-soiled.

I think there are other more awesome powers in the Bestiary. I know CRGreathouse mentioned he was frightened of some of them...and he was only editing the book. ;)
 

Hey there! :)

Baronovan said:
"Risk"... what CRs are these things supposed to be for the risk to be so severe? (permanent hit point loss far outweighs trinkets and XP, IMO).

He he - the fear has already set in. :D

Obviously thats included in the CR - this is me remember. ;)

Baronovan said:
I imagine (and this is just me) that it means you could "double quicken" a spell, making it a viable option even after one has expended the regular quicken option, perhaps with a +8 spell level bump instead of merely a +4.

Well if you have Automatic Metamagic Capacity x8 and Metamagic Freedom you can use +4 and +4 for two seperate quickened spells.

Technically you could also cast a standard quickened spell using higher spell slots, so you could technically cast three quickened spells (one of which would be no higher than a 5th-level spell using a 9th-level spell slot) and one regular spell. Of course you would need to be at least 32nd-level (I think) to have that many feats.
 

Upper_Krust said:
Technically you could also cast a standard quickened spell using higher spell slots, so you could technically cast three quickened spells (one of which would be no higher than a 5th-level spell using a 9th-level spell slot) and one regular spell. Of course you would need to be at least 32nd-level (I think) to have that many feats.

What Baronovan's getting at is that, under the current rules excluding Multispell, it's not possible to cast more than two spells during your round. Further, you're talking about applying a metamagic feat twice, which (a) isn't possible in the current incarnation of the rules, lacking Metamagic Freedom, and (b) doesn't make sense for this particular feat, since it would have no effect (like Quickening feather fall).

Baronovan wants you to outline what you mean by this, assuming that you have plenty of high-level splots open.
 

Upper_Krust said:
Hey there! :)



He he - the fear has already set in. :D

Obviously thats included in the CR - this is me remember. ;)

Well, the rewards had better compensate for losing those hit points against every creature fought from that point on...
 

Well if I have this straight normal is one spell plus one quickened(+4).
With metamagic freedom it is one normal, one quickened(+4), one double quickened(+8).
Eventually one normal, one quickened(+4), one double quickened(+8), one triple quickened(+12), etc etc
Right? Looks good because the caster is trading power for speed.
 

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