Sledge said:BTW still awaiting confirmation as to double quickened spells and such.
Now I just need a few more things for my next epic game.
*highjack interrupted please see "Epic Stuff Wanted"*
Metamagic Freedom [Epic]
You can stack the same metamagic feat multiple times.
Prerequisties: Four metamagic feats, Spellcraft 24 ranks.
Benefit: You can apply the same metamagic feat any number of times to the same spell, provided you have enough spell slots.
eg. With this feat you could use a 9th-level spell slot to triple empower a fireball spell (for +150% damage).
Normal: Without this feat you can only apply the same metamagic feat once to a single spell.
Upper_Krust said:I could be wrong (my head is in the clouds at the moment) but I think you could be overcomplicating things a tad.
Darkness said:Hint: If your user account currently is suspended, you're not supposed to simply register a new one and continue posting.
Kalanyr said:I guess I'm weird and possibly my logic fails to make sense but thats my explanation.
Dyson_Omega said:Seriously, maybe if you have to create a new rule to fix a created rule that was fixing a previoulsy fixed rule to fix another rule it's time to take your original idea and throw it out.
Dyson_Omega said:A 20th level fighter with a 16 con and a maximum Hit point total of 3 is a broken mechanic.
Dyson_Omega said:Forget what horse you rode in on or who you think you are because your writing some fictional book.
Dyson_Omega said:You can't seriously think that this is a good mechanic?
Dyson_Omega said:You can't seriously think that taking the x5 multiplier from Epic Spell Casting (which has nothing to do with CR's) is a suggestion to fix a monsters CR who has this ability to permently hurt you?
Dyson_Omega said:You can't seriously think that you have a more logical arguement by telling someone they don't like it because you say they're afraid?
Kalanyr said:Well to be fair I think I can explain the problem with permanent HP loss.
In 3e you can't permanently lose stat points unless your level 1 and getting raise dead or ressurection cast on you. Ability Damage and Drain are both cureable.
You can however lose levels (and this is okay because lowering your level means you're no longer you're previous level so the DM in fairness scales down the encounters and if he doesn't its still okay because your lower level means you get more XP/encounter which means that if not everyone is effected the person who was starts to catch up), this doesn't really work with lost HP, because lost HP doesn't effect your level.
Kalanyr said:So you still get the feeling you should be facing appropriate monsters for your level and in that case you're effectively doomed. Its far more depressing in that sense to lose HP than levels.
Kalanyr said:Also the entropy thing vanishing bits should logically easily be cured with the regeneration spell, its entire purpose is to grow back bits that aren't there.
Kalanyr said:A level 20 character who loses 4 levels is a level 16 character, this is fair and recoverable
A level 20 character who loses 75% of his HP will always have lost 75% of his Hp comparatively to a character of the same level.
Kalanyr said:And unlike the previous level 20 no matter what he does he's always weaker than a character of the same level, forever and ever and ever.
Kalanyr said:I dislike the Firewight ability for the same reason. Its crippling a character without the dignity of defense.
Kalanyr said:I suppose I'd dislike a con-sucking monster on death for the same reason, its fundamentally altering the characters ability to be as powerful as his level indicates. I wouldn't mind a monster that made True Ressing have the effect of costing a level though.
Kalanyr said:I guess I'm weird and possibly my logic fails to make sense but thats my explanation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.