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The (new) Immortals Handbook Thread

Hey CRGreathouse mate! :)

CRGreathouse said:
In the concrete I don't know how U_K proposes handling this and I don't have experience playing at super-epic levels where this comes up. (I haven't played a real campaign beyond 30th level, and I haven't done anything beyond the low 40s.)

If this is as regards the effect of permanent damage upon characters then I have already mentioned how CR/ECL is modified.

If this is to do with the possible recovery of permanent damage then I will be using the limited wish/wish idea as standard rather than optional. In fact I'd actually forgotten we used that method until S'mon reminded me a few days ago. DOH! :D
 

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Upper_Krust said:
If this is to do with the possible recovery of permanent damage then I will be using the limited wish/wish idea as standard rather than optional. In fact I'd actually forgotten we used that method until S'mon reminded me a few days ago. DOH! :D

I think the important thing with the wish mechanic is that it would apply equally well to an N/PC who had never lost hit points; they can increase their hp up to the maximum-that-could-be-rolled, so the Permanent damage really does have the same effect as if the hp never existed. "Level of recipient" in hp may be too much for a Wish at higher levels; "1/2 level" might be better as that would be in line with the CON boost. It's hard balancing Wish & Limited Wish in 3e because XP mean more to higher level casters... Maybe for Wish "1 hp per caster level, to a maximum of half the recipient's level" with Limited Wish being "+1 Inherent hp bonus, to a maximum of +10" would work, I think that reflects the relative power of the two. Like I said, in 1e/2e 1hp/Wish worked fine, but 3e Wishes are more costly - nearly 1/3 a 17th level Wizard's max available XP.
 

Hey S'mon! :)

S'mon said:
I think the important thing with the wish mechanic is that it would apply equally well to an N/PC who had never lost hit points; they can increase their hp up to the maximum-that-could-be-rolled, so the Permanent damage really does have the same effect as if the hp never existed.

Indeed.

S'mon said:
"Level of recipient" in hp may be too much for a Wish at higher levels; "1/2 level" might be better as that would be in line with the CON boost.

1/Caster Level I would have thought (rather than recipient). Limited to maximum hit points of course.

S'mon said:
It's hard balancing Wish & Limited Wish in 3e because XP mean more to higher level casters...Maybe for Wish "1 hp per caster level, to a maximum of half the recipient's level" with Limited Wish being "+1 Inherent hp bonus, to a maximum of +10" would work, I think that reflects the relative power of the two. Like I said, in 1e/2e 1hp/Wish worked fine, but 3e Wishes are more costly - nearly 1/3 a 17th level Wizard's max available XP.

Limited Wish is approx. 1/17th the EXP cost of Wish.

So I think 1 hp for Limited Wish, 1 hp/Caster Level of Wish is fine.

Wish can grant a point of Constitution, which equals 1 feat, which equals Improved Toughness...in a roundabout fashion.
 


Upper_Krust said:
Limited Wish is approx. 1/17th the EXP cost of Wish.

So I think 1 hp for Limited Wish, 1 hp/Caster Level of Wish is fine.

Yup - certainly that's balanced between the two; as long as the GM isn't handing out Rings of Wishes it's fine. A PC-cast Wish costs 5,000XP, 1hp/caster level seems in line with that cost.
 


S'mon said:
Yup - certainly that's balanced between the two; as long as the GM isn't handing out Rings of Wishes it's fine. A PC-cast Wish costs 5,000XP, 1hp/caster level seems in line with that cost.

Actually....no that's not.


Compared to the amount of damage being done, that wish is only going to compensate for what?.....one or two of those hits. It's still unbalance in the favor of the perminant damage.


I'd suggest maybe CL for limited wish and maybe a full heal from wish. Or here you go (let's pull another number from the air that has nothing to do with this system) let's do 5. Limited wish being 1/CL, wish can be 5/CL. See the connection man, 5 for 5000xp, and also 5 to cancel out the x5 that seemed good. I got it from epic spellcasting. It has nothing to do with this aspect of teh game....but it seems to fit. That makes it ok.
 

Dyson said:
See the connection man, 5 for 5000xp, and also 5 to cancel out the x5 that seemed good. I got it from epic spellcasting. It has nothing to do with this aspect of teh game....but it seems to fit. That makes it ok.

This is intended as humor, yes?
 

S'mon said:
Yup - certainly that's balanced between the two; as long as the GM isn't handing out Rings of Wishes it's fine. A PC-cast Wish costs 5,000XP, 1hp/caster level seems in line with that cost.

I have to ask.


How?

How is that balanced?

The two spells working like that between themselves is balanced. 1 hp for LW, then 1/CL for wish.


But your tryingg to heal up to 400 hp or more from what this beast could do.


I don't disagree with you on them being unbalanced as in those two aspects of the limited wish and wish. But when you compare them to what they are supposed to counter-react, your :):):):)ing crazy.
 

CRGreathouse said:
This is intended as humor, yes?



I'm just as serious as he is for saying that that's where he got his number from.


Just as serious as that serious face on your avatar.


If he squints anymore he's gonna drop a load.
 

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