Hi Kerrick mate!
Kerrick said:
I've been pondering this statement the last couple days...
Intersting isn't it.
Kerrick said:
See, no offense, but I don't much care about new monsters - I'm not a DM, so I don't use them, and as a game designer, they're not really my forte, so they hold little interest for me.
Thats okay, can't please all the people all the time...although, c'mon, who doesn't like new monsters.
Kerrick said:
Magic, and specifically spells, is my thing, and thus your projected addendum is of great interest to me.
Glad I could pique your curiousity.
Kerrick said:
Since you say that everything came from the PHB, it's obviously not based on the ELH system.
Thats a fair appraisal of the bare bones of both my system and this recent change I have hit upon.
But not necessarily true for dimensional magic, which is another facet of my system.
Kerrick said:
Once I made that raalization, it almost clicked for me, but not quite - it's like trying to remember a name that's hovering just out of reach of your consciousness.
This recent change is something so obvious, that its hard to see the wood for the trees.
Kerrick said:
I'm curious, though (and hopefully you can answer this question): is your epic spell system merely an extension of the existing one, where you can simply make spells of 10th, 15th, 30th level, or are there some hard and fast rules like you did for CRs?
Tricky question to answer without blurting everything out.
I do have a system for determining spell level but I don't think its necessary to know it, to be able to use my spell system. In a similar way that you don't need to know the Challenge Rating system, before you can use the Encounter Level system.
Personally I don't like the epic spell system for a myriad number of reasons, so my spell system is not an extension or conversion of that which is in the ELH, although that said its pretty easy to convert spells over, especially given that few of the epic spells are more than mere extensions or combinations of existing spells.
I just find my approach is simpler to use, ostensibly doesn't require any new rules, it even works at non-epic levels, it puts the 'epic' back into epic gaming, its far easier for character creation (PC or NPC), it doesn't make the lower level spells redundant, its far better balanced.
Kerrick said:
I know with my level-based system, I still have to decide what level the spell will be in the first place before I can tweak everything to fit into place properly (and even then it sometimes doesn't quite happen the way I'd like).
You are always going to face that dilemma if you are introducing some totally new spell property.
Kerrick said:
I'm really interested to see how your system could handle earthwrack, or some of the other spells that I couldn't recreate.
I'm not familiar with Earthwrack, though I admit I am curious as to why converting particular spells is giving you so much trouble? Feel free to post it here or email me the details and I'll see if I can help, although I reserve the right to keep the secrets of my system safe for now.
