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Hmm, looking forward to getting it when I have the money free and the local stores have it.

Mostly as the brainsuckers are fun, and I need more crunch background for building up the Illithid empire soon in my campaigns :).
 


Felon said:

There are some misconceptions today about opinions. The big one being that all opinions, by their very nature, are inherently valid and important and possessed of some intrinsic value. What a huge fallacy that is.

Felon my good man, that may be the wisest thing I've read on this BB to date.
:D

I don't think I've ever used a mind flayer in a game in 15 years so I'll probably give the book a pass.
 

UM Table of Contents

INtroduction

Chapter 1- History of the Illeths

Chapter 2-Mind Flayer Mindset and Society

Chapter 3- Allies and Enemies

Chapter 4- Mind Flayer Biology and Life-Cycle

Chapetr 5- Illethkin

Chapter 6 Illeth Technology

Chapter 7- Forbidden Magic

Chapter 8- Feats

Chapter 9- Illeth and Class

Chapter 10- Optional Rules

Chapter 11- Campaign Ideas
 

Re: SRD & Mind Flayers

Liquid Snake said:
Say, WotC removed Mind Flayers from the SRD. So what's up with this book?

As was indicated elsewhere in this thread, Paradigm Concepts received permission from WotC to publish this book, with the proviso that the Mind Flayer information itself is not Open Game Content and is marked as being copyright by WotC and used by permission.
 

RangerWickett said:
Well, I think I'll get the book, since I used to have mind flayers. (of course, now I have Trillith!)

But, seriously, man . . . if you guys are thinking sexual thoughts about that woman while she's being mentally and physically tortured by cruel abominations, then you're some seriously ****ed up puppies.

GIven that it looks like typical sword & sorcery T&A art to me, the proper Conan-style reaction would be:

"I'll rescue that wench from the monsters, then I bet she'll be _real_ grateful!" .

Make of that what you will...

I do think Tsyr's attitude is a bit odd but Tsyr always seems odd to me, not just on this issue. :p
 

S'mon said:
I do think Tsyr's attitude is a bit odd but Tsyr always seems odd to me, not just on this issue. :p

Cool!

I'll have to find out some time exactly what you find so odd about me, though...

*laughs*
 

Alrighty... I'm going to peek inside the PDF copy I received a few weeks ago and give some samples.

First of all, you don't need the psionics handbook, although there is some material int he book that uses it.

Alternate Flayers - in the search for perfection of the Illeth, they have discovered and crafted other forms of Illeth life, including fleshcrafting new forms, ectoplasmic illeth, illeth liches, etc. We have included a variety of other critters including the Illethkin template, linking aboleths to the illeth, Araneth (spider Illethkin), Draketh (draconic Illethkin), Igneth (fire Illethkin), Kraketh (the mind of the deep), Maleth (infernal Illethkin), Neoleth, Protoneth (shapechanging Illethkin), Umbraleth (shadow Illethkin), and a variety of humanoid illethkin.

We have also included information on the slave races, past and present, including the generic 'proles', the Bana'Dur (a half-eleven ex-slave race), the Domani (plane-shifting halfling variants), the Forsaken (ex human slaves who have learned psionics from their old masters),

Mind Flayer technology - Fleshcrafted items, magic weapons and armor (carapace armor, scorpion harness, flesh-meld armor and finally psionically powered carapace armor - think organic power armor here). Servitor life forms created by fleshcraft that act as tools. Psionic items (you don't need the psi book for these, they are effectively identical to magic items) including a few psionic artifacts.

Magic - four new clerical domains, 7 pages of spells, 5 pages of psionic powers... (and yes, these 5 pages are probably wasted on you if you don't use the psiHB)

Feats -
A fair portion of these are psionic based... but as indicated in the chapter, any psionic creature (such as a mind-flayer) can take these, so they are not wasted on you if you don't use the PsiHB, just that the PCs in your campaign won't be able to use them - but flayers still will.
Bind Astral Construct - this one is for psiHB users only.
Eldritch Blast - psionic but doesn't need the PsiHB
Food for Thought - turn brains into Power Points or Spell Levels
Improved Levitation
Improved Natural Psionics
Inquisition Manifestation / Inquisition Spell (metapsionic / metamagic feat)
Knowledge of Millenia
Taste for Knowledge (psionic, but works without the psiHB)

Illeth & Class
Chapter on the various classes and how they interact iwht Illeth society, and how Illeth society interacts with these classes. Most of the classes also have an optional rule or example, such as the CR and mods for a race of barbaric Illeth who have los ttheir psionics, rules for psionic art for Illeth bards (and other depraved races), a psionics-based druid variant class for Illeths and other psionic races, channeling mind blasts into a monk's ki attacks, making the Illeth's favored class sorcerer instead of psion to use them more fully without the psiHB - a race that is slightly different in texture, but almost identical in effect.

Prestige Classes
Aggrithid - drow-hunters. After all, this book interlinks with Plot & Poison, no?
Skull Collector - Illeth rangers - one of the few ways a non-lawful Illeth can find any level of acceptance from their kin - by showing off their collection of skulls
Mind Eater - flayers who don't just have a taste for brains, but the ability to extract information and other powers from the minds of the dead.
Keeper - masters of the Illeth lore. Many keepers are not actually Illeth, but slaves forced into this role of living libraries.
Warrior of the Violet Line - Illeth paladins. A martial class for Illeth who defend their enclaves physically instead of relying on their slave races for combat.
Dark Slayer - Shadowy Illeth assassins who have learned how to kill... permanently.
Master of Flesh - masters of the craft of flesh, as well as psionic tattoos. This one requires the PsiHB

One of my fave chapters is next - alternate flayers.

What if?

Mind Flayers are the avatars of a rising psionic god making his mark on the prime? These psileth don't eat brains, but instead implant creatures with psionic potential.

Mind Flayers are shock troops from Dimension X? Psychic Warriors that eat brains? Be afraid, for who knows how powerful the race that acts as the generals for these troops may be!

Mind Flayers are servants of a God of Death who will not die? Did someone say Cthulhu? Chaotic and Evil flayer necromancers and the human cults that serve them and their god.

What if they have GODS? (this book assumes that flayers despise religion, having existed in an empire that is older than many gods, older than many pantheons!) Presenting a psionic pantheon of dark and twisted psionic gods of the Illeth...
 

Skull Collector - Illeth rangers - one of the few ways a non-lawful Illeth can find any level of acceptance from their kin - by showing off their collection of skulls

I'm having Predator visions here...
 

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