Tequila Sunrise
Adventurer
I pity your players.My PCs are going to be in real trouble though, as these "swarms" are actually army units, led by competent nobles! (The kind that give them extra attacks, although swarms don't exactly kick butt in the offense department.)
Sure!Can you post what you tested?
Generic Swarm
Level 3 Brute
Initiative +2
HP 45; Bloodied 22
AC 17, NADs 15
Swarm Aura 1
An enemy that ends its turn in the aura takes 5 damage.
Swarm
A swarm can occupy the same space as another creature, and an enemy can enter a swarm’s space, which is difficult terrain. A swarm cannot be pulled, pushed, or slid by melee or ranged attacks. A swarm can squeeze through any opening large enough for even one of its constituent creatures.
Standard Action Attack At-Will
Attack: Melee 1; +8 vs. AC
Hit: 1d8 + 6 damage.