muffin_of_chaos
First Post
Yeah.ardoughter said:I think that the hybrid class suggested by the op is overpowered, gaining full unrestricted access to all powers and feats from two classes is a bit too much.
1) I don't have an official set of rules yet, and the pre-release is lacking. I'm not going to try to figure out how to balance the class against hugely-playtested other classes.
2) It isn't as unbalanced as you'd think; the synergies of powers within a class are generally superior to those between two classes. And in those case where it isn't true, it's easy to curtail the abuse, because of how integrated 4E's classes are.
And #3, the only one that matters...It's still intrinsically more balanced than 3.x, which is my thesis that attempted and slightly worked to get 3.x-lovers to understand how their assumptions were flawed and quiet down. Now it seems to mostly be about the specific execution of paying for multiclassing with feats....
You don't *have* to make a synergistic power/feat. That was just me being bored. Actually, I'd encourage you not to, and with consideration am going to take it out of my example. Thanks!Here is a good reason: There are too many combinations to make a brand new class for each hybrid, especially if I have to make abilities so that the diversepowers synergize with each other and make the "comboclass" more than a little of column A and a bit of column B.

Also, you won't have to make the comboclass yourself. Someone will be making and playtesting each potential comboclass, starting with the most popular/classic combinations, as soon as the books come out, with restricted feat and power lists (based on some sort of "synergy specialization" you select at generation, I'd expect, but not necessarily).
Might be me, I have fun tweaking stuff.