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The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

Wizards-of-the-coast-logo-696x387-223254015.jpg

What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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I've been hearing stuff about how the OGL v1.1 will have "commercial" and "non-commercial" versions; the non-commercial one is supposed to exempt you from reporting sales figures and turning over royalties...but that's kind of expected, since it's for free works (with one minor note: apparently if you make a work freely-available, and set up some sort of tip jar-style way of letting people pay you if they want to, you can release it under the non-commercial OGL v1.1).
That makes zero sense though, see here:


WotC already EXPLICITLY let you do exactly that, without signing a damn thing.

The OGL 1.1 info on Beyond said the Fan Content Policy would continue.

So either:

A) WotC changed their mind really recently about the Fan Content Policy (could be either direction!)

or

B) Something wackier is going on.

EDIT - to clarify, Linda Codega says her copy of the OGL is from "mid to late December" (IIRC). WotC's Beyond comments were on December 21st. So it could be WotC decided to drop the "OGL: Non-commercial" and just go Fan Content Policy, or it could be the the reverse. Further confusing the issue is that this wasn't leaked by her, but someone else who claims to have access, so it could be older or newer still than hers and thus could conflict further.
 
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ChaosOS

Legend
From the Fan Content Policy FAQ
You cannot incorporate Wizards patents, game mechanics (unless your Fan Content is created under the D&D Open Game License), logos, or trademarks into your Fan Content without our prior written permission.
Notably this is all of wizards, so this would SEEM to also apply to Custom Magic Cards - for which NOBODY is using the OGL. Not to mention, I never see people include the OGL text when they just write up a Subclass or otherwise use D&D game mechanics. WotC may run into further legal issues with the whole non-commercial bit due to this general negligence in how the Fan Content Policy is applied.
 

Tazawa

Adventurer
That makes zero sense though, see here:


WotC already EXPLICITLY let you do exactly that, without signing a damn thing.

The OGL 1.1 info on Beyond said the Fan Content Policy would continue.

So either:

A) WotC changed their mind really recently about the Fan Content Policy (could be either direction!)

or

B) Something wackier is going on.
Not quite. Fan content policy doesn't cover rulebooks.

The Non-Commercial OGL 1.1 would allow you to produce SRD-derived content and distribute it for free. Note that, this content does not become open game content. It may allow you to include what would be called Wizard's Product Identity in OGL 1.0a--but that hasn't been confirmed yet.
 


Reynard

Legend
Supporter
From the Fan Content Policy FAQ

Notably this is all of wizards, so this would SEEM to also apply to Custom Magic Cards - for which NOBODY is using the OGL. Not to mention, I never see people include the OGL text when they just write up a Subclass or otherwise use D&D game mechanics. WotC may run into further legal issues with the whole non-commercial bit due to this general negligence in how the Fan Content Policy is applied.
Can you link where that is from because it doesn't appear to be on the fan content page previously linked.
 

Tazawa

Adventurer
I'm not seeing anything in the Fan Content Policy to support that viewpoint, and certainly a lot of online rulebooks and the like seem to be covered under it.

It's in the FAQ. Current policy is you can release game mechanics under the OGL but not the fan policy.

FREQUENTLY ASKED QUESTIONS

What kind of stuff does “Fan Content” cover?


Pretty much anything you create based on or incorporating our IP. Fan Content includes fan art, videos, podcasts, blogs, websites, streaming content, tattoos, altars to your cleric’s deity, etc.

The key is that it is your creation. It should go without saying, but Fan Content does not include the verbatim copying and reposting of Wizards’ IP (e.g., freely distributing D&D® rules content or books, creating counterfeit/proxy Magic: The Gathering® cards, etc.), regardless of whether that content is distributed for free.

So, what exactly is Wizards IP?

Wizards IP includes the cards, creatures, books, games, gameplay, pictures, stories, logos, animations, artwork, plots, locations, histories, characters, graphics, files, text, and other materials published by Wizards of the Coast.

Can I use all of Wizards’ IP?

Unfortunately, no. You cannot incorporate Wizards patents, game mechanics (unless your Fan Content is created under the D&D Open Game License), logos, or trademarks into your Fan Content without our prior written permission.
 


Maxperson

Morkus from Orkus
So why would anyone opt in? Do they really need the new SRD?
I can't recall if it was @Morrus (I think it was) or someone else who said that once a new edition or half-edition comes out, even if the old content is still fully compatible, sales tend to fall off considerably as folks look for the new updated logos or mention of compatibility with the new edition/half-edition.

A lot of people will likely opt in to make more money. The vast majority of content creators fall beneath the 750k limit where royalties kick in.
 

Maxperson

Morkus from Orkus
< please imagine me opening my eyes real wide and looking kinda vacant whilst I say this lol >

But Reynard, there's no edition change, WotC has said so!

1D&D is merely some changes to D&D that are entirely compatible with current D&D! Again WotC has said so!

< back to normal >

More seriously though, I don't think that's a good analogy you're making, because we really are talking about something that's genuinely largely compatible. It's very hard to see what could possibly be in the 1D&D SRD that would be actually necessary to something like Flee Mortals. What, are they going to change monster stat blocks? I mean, they might change the math, but you don't need the SRD for the math. If they changed saving throws or how attacks worked or what AC was maybe things would get complicated but 1D&D seeks to avoid all that.

And the problem is even with opt-in deauthorization, it's a hell of a decision, to essentially put yourself at the whims/mercy of WotC (with that "We can change anything about this with 30 days notice" deal). Especially as some big boys will probably get sweeter deals than that.

Were we talking about a 3E-4E type edition change, well, it might be more convincing, but that didn't work out so great with the GSL lol.
I don't think we are getting a full edition change, but even a half edition change is going to involve enough significant changes that backwards compatibility is going to be gone. It seems like these changes(and perhaps even why the are making the change at all) is geared towards making older content outdated, forcing content creators to move to the new license in order to continue making money.
 

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