The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

Wizards-of-the-coast-logo-696x387-223254015.jpg

What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

log in or register to remove this ad

This was true of 3.5. and 4e's PHB 2, 3, etc. The game has always existed as a money making venture. 10 years between attempts to sell me PHB 's is an acceptable length.
Oh, totally. And that's not to say that the new stuff is only a soulless cash grab - pretty sure the designers working directly on the game really want the game to be good.

But it colors my perception of the playtest. It makes the question "Why do we need this change?" more acute for me. Is this going to make my games better? Is it worth the confusion? If it's different for the sake of difference...well, is that something I just want to accept? It's making me ask questions like I would've asked in the run up to 4e: why is this change needed, and does this change add more than it takes away? I remember the GSL going on about how you can't redefine terms (so an elf was always a 4e-brand elf), and it makes me wonder how much WotC thinks about branding opportunities for a new race...
 

log in or register to remove this ad

Oh, totally. And that's not to say that the new stuff is only a soulless cash grab - pretty sure the designers working directly on the game really want the game to be good.

But it colors my perception of the playtest. It makes the question "Why do we need this change?" more acute for me. Is this going to make my games better? Is it worth the confusion? If it's different for the sake of difference...well, is that something I just want to accept? It's making me ask questions like I would've asked in the run up to 4e: why is this change needed, and does this change add more than it takes away? I remember the GSL going on about how you can't redefine terms (so an elf was always a 4e-brand elf), and it makes me wonder how much WotC thinks about branding opportunities for a new race...
I plan to include my sig line in any free comment box on the playtest from now on.

"Irrespective of my views of the rules the One D&D "OGL" Licence must burn"
 

Oh, totally. And that's not to say that the new stuff is only a soulless cash grab - pretty sure the designers working directly on the game really want the game to be good.

But it colors my perception of the playtest. It makes the question "Why do we need this change?" more acute for me. Is this going to make my games better? Is it worth the confusion? If it's different for the sake of difference...well, is that something I just want to accept? It's making me ask questions like I would've asked in the run up to 4e: why is this change needed, and does this change add more than it takes away? I remember the GSL going on about how you can't redefine terms (so an elf was always a 4e-brand elf), and it makes me wonder how much WotC thinks about branding opportunities for a new race...

Eventually you run out of people to sell your core rulebooks to. If you want to keep your folks employed you have to look at creating new editions of the game. I don't begrudge them that ever, but I do have a problem with repealing the OGL everybody has been using. It's silly in a way in that a lot if not most folks will move on to the new edition. They were going to remain the industry leader regardless. I doubt that stopping people from making stuff for sale using the old OGL for OSR, 3.5E and 5E is going to make a whole lot of difference in how much money Hasbro makes from the next edition. They could have just created a new OGL for this next iteration of the game and left the old OGL in place for previous editions. Hasbro/WotC will be dead to me if they go ahead with revoking the original OGL.

Do they care? No. Do I care that they don't care? Not really at this point, it is what it is. I'll be fine spending my money on non-D&D RPGs and accessories.
 


If history is repeating here, we'll get a OneD&D that does poorly (maybe for some of the same reasons 4e did poorly, such as a contentious community that makes it more effort than it's worth to engage), it'll shrink again, and we'll get a new edition with a return to the OGL next cycle.

Reading the tea leaves, their attempt to stop this is apparently to make OneD&D less of a revolutionary change from 5e than the 3e/4e break was, perhaps in an effort to minimize the lost audience. Which really just bills OneD&D as more of an Essentials/3.5/Skills & Powers/"Advanced" half-edition. A 5.5e. It'll be confusing and weird and sell a couple more core books, and then things will lag and the case will be made for a bigger transformation and someone will say "Remember Dark Sun?" and we'll be off to the races again.
Before this, I'd have said 1D&D was guaranteed to do pretty great, probably not as well as 5E, but that's kind of inevitable, growth of D&D no doubt peaked in the pandemic as people tried out new ways to stay amused, but well.

Now though, WotC have managed to piss off almost every part of D&D fandom. Not just those who actually use 3PPs, but people who just like the idea, as well as absolutely radicalizing a bunch of people who were vaguely not keen on D&D, and keen to say "Try other games, don't feed the monopoly", but many of whom did actually play D&D, into absolute "WotC DIAF!" full-on implacable haters.

With videogames when you piss off only a small part of the audience, that's often fine, no matter how noisy they are.

Except when it isn't.

And when it isn't is when those people are de facto actually important to the community. And I think WotC's issue here is that, if you're DM, the chances that you have an opinion on this, and particularly that it's negative one, are hugely greater than if you're primarily a player. That's when pissing off even a "vocal minority" is extremely dangerous.

I expect WotC tonight or early Pacific tomorrow will come out with some kind of half-arsed apology combined with an attempt to blame "leakers" for leaking an "early draft", because they know they have a bully pulpit here, in that anything they say will be a thousand times louder in terms of reporting and transmission than the 3PPs. Every 3PP could say "WotC is lying about it being a draft", and still loads of people who were pretty mad about this will use WotC's obvious bollocks as an excuse to say "Oh well it was all just terrible misunderstanding". They'll probably change the wording to clarify that they're not deauthorizing OGL 1.0a or previous SRDs for everyone, and it's opt-in, though I suspect they'll retain the poison pill.

And think that'll be enough to calm down people who actively wanted to it to be all a misunderstanding (even though it definitely isn't), but will it change the attitudes of the community generally enough to bring 1D&D back to where it would have been? I don't think so. They've waited too long. If they'd managed to get a statement like that out before the actual OGL leaked, particularly before the io9 article, that might have worked. But now? Nah.

I don't think 1D&D will do 4E badly at all. I think it'll do okay. And if anything rescues it, it'll be merch fan whales blasting hundreds or even thousands on virtual minis on the 3D VTT. So WotC really better not mess that up. If they get enough lifestyle merch fans to just throw cash at them, that'll make up for losing a huge number of more casual players. Does anyone really care if you lost 10 normal DMs who spend $60-90/year on WotC books, when you gained 1 guy who spends $600-1500/year on virtual minis and other merch?
And I worry that the answer to that is: Daddy Hasbro is just paying attention now that D&D has had some success and most of the rest of Daddy Hasbro's children were already bled dry. That's not good for consumers of the RPG.
That's not even a question. They said so.

D&D is under-monetized.
 



I don't see any advantage to review-bombing the playtest. It's not Perkins fault what corporate does. There will be channels to voice your displeasure. Don't muck up the playtest with it.

Do we have any idea what 'Perkins' thinks about revoking the original OGL?
 


Do we have any idea what 'Perkins' thinks about revoking the original OGL?
Honestly, it doesn't matter. He's hired to do the job of designing the game. His personal opinion probably doesn't carry a lot of weight. I seriously doubt he's behind the design of 1.1, and I don't think it's his responsibility to vocally go against his employer and risk his livelihood unless he wants to.

For what it's worth, I think that's true of all of the WotC staff, be it Kendrick or Crawford or anyone else. Focus this at Williams and top brass and don't blame the workers for the choices the boss makes.
 

Remove ads

Remove ads

Top