The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

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What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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That would be the wrong approach - the zeitgeist has moved on, and religion has lost an awful lot of the influence it once had.

But if you attack the game for racism, sexism, and whatever other -isms, then you could probably get some traction. And since the attacks don't actually have to be fair, there are angles that you could work.

That said, it's really not a step to take lightly.
I mean the nuclear option, which would take a lot of RPGs with it, is to attack them because they're basically about colonialism and raiding at its worst, i.e. "civilizing the frontier" (!!!), killing people and taking their stuff (!!!), at best "reforming" "evil" and "lesser" beings, at worst slaughtering them (!!!).

Like, I gotta be honest people are always like "OMG RPGs are getting like so politically correct now maaaaaan" and it's like I'm just sitting there going "Buddy we're playing a game about how thrilling colonialism and raiding is, and justifying it by saying we're the 'good guys', like most colonialists and raiders thought they were!".

But even on the left, people just don't talk about that. Even on the far left. Even the people who don't like this don't talk about it, they just make different games about different things. Because people want their dungeon game. Because it is fun to pretend to be a justified raider, raiding for justice. Kicking down doors, taking stuff - but for Good, I tell you, not evil! I'm no viking! OR AM I?!?!?!

Anyway, I think that button will get pressed eventually but we're decades away.

(As an aside, my first "Are we the baddies?" moment was all the way back in 1990 or 1991, when I'd only been playing a year or two, and I read Traveller: The New Era, and realized the people the game was lionizing, the "Space Vikings" seemed like total scumbags, and then realized, wait, aren't they actually perilously similar to adventurers in general? Then stuff like Maztica, which was to be fair SUPER RACIST (don't make me link the PoCGamer article) was lionizing conquistadors and I was like "OH GOD NO".)
 

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Iamoutofhere

Explorer
I can’t see myself buying any official D&D stuff after this from Hasbro/WoTC.

It stinks. Even if they backtrack…it’s going to take some brilliant PR work to convince me they can be trusted.
 

delericho

Legend
I mean the nuclear option, which would take a lot of RPGs with it, is to attack them because they're basically about colonialism and raiding at its worst, i.e. "civilizing the frontier" (!!!), killing people and taking their stuff (!!!), at best "reforming" "evil" and "lesser" beings, at worst slaughtering them (!!!).
I think that's probably too general to gain much traction, especially since a great many people just don't play that way. Something more specific would probably work better.

I have some ideas on that one, but since I don't really want to pull the trigger, and especially since I don't want to derail the thread any more, I'll keep them to myself.

(Also, a fair-minded person would reject most of them anyway. As I said above, to be effective they don't actually have to be fair.)
 

CapnZapp

Legend
I suspect they see those people pouring all their efforts into non-DnD products as preferable to them poring those efforts into 6e (or worse, 5e!) material.

It comes back to the “under monetisation” comment. WotC see a lot more potential for profit in the DnD brand. But they also see a lot of their customers spending money on 3PP OGL products. They don’t see those products as helping to build up DnD, they see them as direct competitors. They’re confident that their customers won’t jump ship to some new 3PP game that isn’t DnD.

Of course, that was before the backlash, which doesn’t just tarnish their own image (and that of DnD), it also provides a lot of free advertising for 3PPs and whatever nu-OGL alternative they come up with.
So in other words, you too have a harder time explaining how they could have thought they could get away with this without also vaporizing all the excitement over D&D One as well their company's entire cache of good-will, while doing your best there to see rational business arguments why you would, in a single move, self-destruct like this, while at the same time incentivizing all the people that have worked with you (to build up D&D as the indisputably market leading game) to not only abandon ship but actively pour all their creativity into creating direct competitors to your product? :)
 

CapnZapp

Legend
I mean the nuclear option, which would take a lot of RPGs with it, is to attack them because they're basically about colonialism and raiding at its worst, i.e. "civilizing the frontier" (!!!), killing people and taking their stuff (!!!), at best "reforming" "evil" and "lesser" beings, at worst slaughtering them (!!!).

Like, I gotta be honest people are always like "OMG RPGs are getting like so politically correct now maaaaaan" and it's like I'm just sitting there going "Buddy we're playing a game about how thrilling colonialism and raiding is, and justifying it by saying we're the 'good guys', like most colonialists and raiders thought they were!".
I find it extremely frustrating and causing consternation to have people discuss rpgs in the light of "we must scrub the games clean of any oppression"... when nobody brings up the elephant in the room, that we're enjoying murdering and looting other thinking beings. It has never sat well with me that people get upset over prejudice and inequality when taking lives gets a completely free pass.

Of course I have zero issues with taking (fictional) lives, just as I accept that in art forms such as literature, tabletop roleplaying games and movies, there exists grayscale heroes that aren't perfect and might cause harm or bad treatment to others, that live in worlds full of inequality and prejudice.
 
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Cadence

Legend
Supporter
I find it extremely frustrating and causing consternation to have people discuss rpgs in the light of "we must scrub the games clean of any oppression"... when nobody brings up the elephant in the room, that we're enjoying murdering and looting other thinking beings. It has never sat well with me that people get upset over prejudice and inequality when taking lives gets a completely free pass.

Of course I have zero issues with taking (fictional) lives, just as I accept that in art forms such as literature, tabletop roleplaying games and movies, there exists grayscale heroes that aren't perfect and might cause harm or bad treatment to others, that live in worlds full of inequality and prejudice.

It feels like one of the question is if the murder hoboing or killing/robbing from innocients or piracy or conquering or enslaving or bigotry is being portrayed as heroic or not. And which of those things they're really getting into and enjoying when they're playing it. I mean, I kind of worry about anyone playing the Sabbat in VtM as anything except a complete monster <alert, alert, derail, cancel>.

It also feels like what gets session zeroed or is viewed as out of bounds by the publishers for the mainline products is also related to what people are going through. Are more people in the US affected by sexual assault, racism, and bigotry, or by murder hobo's showing up at their house? There are certainly countries where murder hobo's showing up is a thing and I would not be surprised if the concerns were different.
 

Remathilis

Legend
I mean the nuclear option, which would take a lot of RPGs with it, is to attack them because they're basically about colonialism and raiding at its worst, i.e. "civilizing the frontier" (!!!), killing people and taking their stuff (!!!), at best "reforming" "evil" and "lesser" beings, at worst slaughtering them (!!!).

Like, I gotta be honest people are always like "OMG RPGs are getting like so politically correct now maaaaaan" and it's like I'm just sitting there going "Buddy we're playing a game about how thrilling colonialism and raiding is, and justifying it by saying we're the 'good guys', like most colonialists and raiders thought they were!".

But even on the left, people just don't talk about that. Even on the far left. Even the people who don't like this don't talk about it, they just make different games about different things. Because people want their dungeon game. Because it is fun to pretend to be a justified raider, raiding for justice. Kicking down doors, taking stuff - but for Good, I tell you, not evil! I'm no viking! OR AM I?!?!?!

Anyway, I think that button will get pressed eventually but we're decades away.

(As an aside, my first "Are we the baddies?" moment was all the way back in 1990 or 1991, when I'd only been playing a year or two, and I read Traveller: The New Era, and realized the people the game was lionizing, the "Space Vikings" seemed like total scumbags, and then realized, wait, aren't they actually perilously similar to adventurers in general? Then stuff like Maztica, which was to be fair SUPER RACIST (don't make me link the PoCGamer article) was lionizing conquistadors and I was like "OH GOD NO".)
I have brought up that D&D (and to be fair, lots of other media) has a huge problem with violence being celebrated and normalized. I'm repeatedly told that's not a concern because people still want the violence as a key part of the gameplay loop. Basically, y'all ain't ready for that conversation.

Now it's completely possible to have a rpg with nonviolent means of conflict; I played the Doctor Who RPG where violence is the least effective method of conflict resolution. But we're still a ways away from looking at D&D or other media properties and assessing the inherent violence in the system.
 

CapnZapp

Legend
I have brought up that D&D (and to be fair, lots of other media) has a huge problem with violence being celebrated and normalized. I'm repeatedly told that's not a concern because people still want the violence as a key part of the gameplay loop. Basically, y'all ain't ready for that conversation.

Now it's completely possible to have a rpg with nonviolent means of conflict; I played the Doctor Who RPG where violence is the least effective method of conflict resolution. But we're still a ways away from looking at D&D or other media properties and assessing the inherent violence in the system.
I basically want people to stop acting what I consider hypocritical. If someone gets upset over content where, say, women are treated unfairly, that's their right, but don't get all worked up over what a misogynic monster the author must be... when and if you are at the same time completely fine with all the kobolds or brigands that die during the course of successfully completing your fav adventures, and where you're even rewarded (loot and xp) for it!

Of course, my own preference is to not complain at all, and enjoy all aspects of fictional worlds, including dark and controversial aspects. I much prefer to look at my rpg games as art - if I don't like it, I look elsewhere, I don't treat my personal outrage as a crime someone must pay for. Just like in my films and books, I want to be able to feature bad stuff in my rpg games, and (more importantly) I want to be treated with respect (treated as a reasonable adult) while discussing these scenarios on major ttrpg forums.

But at least be consistent - if you want to leave the hobby or just play nonviolent equal-opportunity games, that's your call and entirely fine. But the discourse is heavily tilting towards accusing players to be monsters if they don't get outraged by inequality or discrimination... while everybody just gets on with their killing and looting?

Wut?!?
 

Xamnam

Loves Your Favorite Game
I basically want people to stop acting what I consider hypocritical. If someone gets upset over content where, say, women are treated unfairly, that's their right, but don't get all worked up over what a misogynic monster the author must be... when and if you are at the same time completely fine with all the kobolds or brigands that die during the course of successfully completing your fav adventures, and where you're even rewarded (loot and xp) for it!
I don't think having different opinions on violence and sexism falls under the banner of hypocrisy.
 

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