The ol' Switcheroo...

I played in a round-robin game several years back taht was tremendous fun. It worked like this:

Players Daniel, Jenny , Kim, and Jim created characters 1, 2, 3, and 4, respectively. Paul GMed the group and cam eup with the starting scenario for the first week of play.

In week 2, Daniel took over running the game, giving his character (character 1) to Paul to play. All Daniel knew about the scenario was what he'd gleaned as a player: Paul didn't pass along any of his notes or ideas to Daniel, so Daniel had to come up with his own ideas based on the first session of what was really happening.

In week 3, Jenny gave up her character (character 2) to Daniel to play, and she GMed for a week, making up her own ideas of what was going on. Note that it was all the same storyline that Paul had started -- each GM just advanced it in a different manner.

In week 4, Kim gave up her character (character 3) to Jenny and took over GMing.

In week 5, Jim gave up his character (character 4) to Kim and took over GMing.

And in week 6, Paul gave up character 1 to Jim and resumed GMing the game he'd started.

At that point, all characters had essentially passed one seat to the left. Originally, the characters were distributed like this:
Daniel-1
Jenny-2
Kim-3
Jim-4

But now they were distributed like:
Daniel-2
Jenny-3
Kim-4
Jim-1

As the game went on, everyone eventually ended up playing each character, and the game developed in weird and unexpected ways. It was pretty cool.

Daniel
 
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