[sblock=OOC]
Authiel spends a point of Hope.
[/sblock]
The elf and hobbit slip through the tall reeds, picking their way through an almost-dry path. Despite the suction of the mud beneath their feet they are as silent as only their respective races can be. The light is often lost behind clumps of reeds, but as soon as they think they've lost track of it, it always flickers into sight again.
At last you come out into a wide clearing, and realize why the light was so hard to follow - it's not a fire. Flickering orbs float above the surface of a dark pool in the center of the clearing. They drift lazily back and forth, but as you watch, one flickers out and suddenly appears on the other side of the pond. Two approarch each other, and the near collision sends them into a frenzy of darting. The whole mass flickers out and on again, jumping around the clearing wildly. Then they settle again into their slow drift.
[sblock=Authiel]
In the thick mud near the edge of the pool, you see a distinct footprint. Although the mud has started to fill it in, it clearly still has the outline of a thick, iron-shod, Dwarven style boot.
[/sblock]
[sblock=Hobnob]
Uh-oh! The Eye of Sauron is upon you!
The witch-light of the spheres glimmers in the water. No, wait - that's not just a reflection. Something below the surface of the pool is glowing...
(Note that you have the Shadow Weakness "Lure of Secrets". If you decide not to investigate the pool, you'll gain a point of Shadow, representing your resentment at not being able to follow your curiosity. If your Shadow ever equals your Hope, you'll start to gain permanent character flaws.)
EDIT: wait, the Eye of Sauron is a roll of 11 (counts as 0). 1 is just 1: a very low roll, but not the lowest possible.
So, you still spot the mysterious glow, since that's interesting, but there's no penalty if you don't foolishly investigate it.
[/sblock]