[The One Ring] The Marsh Bell

Does anyone else see that light? asks Hobnob, he smiles and continues Think it may be friends like those at the steps? Or better yet, our dwarven compatriots?!
 

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Authiel simply slips off the raft and moves silently through the reeds towards the light, bow and arrow in hand.

[sblock=Stealth 11(18), Awareness 14]Stealth: 1d12+2d6=11, using hope to raise it to 18 if 11 is a failure, Awareness: 1d12+2d6=14, using Keen-eyed if that is helpful.[/sblock]

[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 0
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 1
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 11 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 


Hobnob nods to Riggins silently, knocks the contents from his pipe and then is on Authiel's heels without a sound. The Hobbit follows a bit too close, reducing his visibility considerably. He thinks to himself about how nice it would be to have first dibs on any slow roasting edibles.

OOC: Stealth 22 to follow along as back-up. Poor awareness of 7. (Hobnob will use Art of Disappearing if necessary.
 
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[sblock=OOC]
Authiel spends a point of Hope.
[/sblock]

The elf and hobbit slip through the tall reeds, picking their way through an almost-dry path. Despite the suction of the mud beneath their feet they are as silent as only their respective races can be. The light is often lost behind clumps of reeds, but as soon as they think they've lost track of it, it always flickers into sight again.

At last you come out into a wide clearing, and realize why the light was so hard to follow - it's not a fire. Flickering orbs float above the surface of a dark pool in the center of the clearing. They drift lazily back and forth, but as you watch, one flickers out and suddenly appears on the other side of the pond. Two approarch each other, and the near collision sends them into a frenzy of darting. The whole mass flickers out and on again, jumping around the clearing wildly. Then they settle again into their slow drift.

[sblock=Authiel]
In the thick mud near the edge of the pool, you see a distinct footprint. Although the mud has started to fill it in, it clearly still has the outline of a thick, iron-shod, Dwarven style boot.
[/sblock]

[sblock=Hobnob]
Uh-oh! The Eye of Sauron is upon you!

The witch-light of the spheres glimmers in the water. No, wait - that's not just a reflection. Something below the surface of the pool is glowing...

(Note that you have the Shadow Weakness "Lure of Secrets". If you decide not to investigate the pool, you'll gain a point of Shadow, representing your resentment at not being able to follow your curiosity. If your Shadow ever equals your Hope, you'll start to gain permanent character flaws.)

EDIT: wait, the Eye of Sauron is a roll of 11 (counts as 0). 1 is just 1: a very low roll, but not the lowest possible.

So, you still spot the mysterious glow, since that's interesting, but there's no penalty if you don't foolishly investigate it.
[/sblock]
 
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Focusing with all his might on the task at hand, Hobnob wisely keeps to Authniel's shadow, thinking about the visions before him instead of acting. He resists his immediate temptation to investigate the water, but leaves his options open, as he speculates about the possibilities beneath the pond.

OOC: Lore 10 to identify the creatures and what could be glowing under the water, spend a point of hope if that fails, for Lore 19. Invoke Rhymes of Lore if that is a success. Using trait Patient to forestall investigation of the glow.
 
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[sblock=Lore]
[MENTION=82643]CaBaNa[/MENTION]: Hob spends a point of Hope.

Looking at the dancing marsh lights, he's reminded of a poem he heard once:

Flit, flit, with the hurrying hours,
In shadow and mist and dew
Will-o'-the-Wisp, O Will-o'-the-Wisp,
I would I could follow you,
With your elfin light for a lantern bright
The bogs and the marshes through!


The poem tells of a traveller lured to their doom by lights dancing in the marsh. The marsh lights are tricky, moving in beguiling patterns that change just as the follower thinks they understand. In some cases the lights shine from underwater rather than dancing on the surface.
[/sblock]
 

Authiel returns to the group and climbs lithely back into the raft.

"Those we seek were here, a mark amidst the reeds speaks of their passage. The dwarves passed this way, though how long has passed since then is not revealed."

OOC: Does using the Keen-eyed trait with a successful Awareness roll give an AP?


[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 0
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 1
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 10 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 
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Once safely back with the group, Hobnob tells them about the lights

Flit, flit, with the hurrying hours,
In shadow and mist and dew
Will-o'-the-Wisp, O Will-o'-the-Wisp,
I would I could follow you,
With your elfin light for a lantern bright
The bogs and the marshes through!


The hobbit sounds merry during the grim song, and only when it is done does he become serious for a moment Dwarves wouldn't fall for such tricks right? Hobnob looks hopefully toward his new dwarven friends for reassurance.
 

"Nay my good hobbit. Not the son of Gloin, he is experienced in the tales of these lands. They have walked them more times than I have killed orcs!" reassured the dwarf. Kurin hadn't really killed that much orcs.
 

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