[The One Ring] The Marsh Bell

As you return to the others, a few of the hovering lights follow you, darting around like annoying flies. You start to worry that they will attract attention - yes, you hear crackling reeds and a sloshing sound. Something is wading through the marsh towards you!

You turn to face the noise just as a gaunt grey wolf, covered in mud up to its bedraggled belly, leaps from a screen of reeds onto dry land. Its jaws gape and a red tongue lolls out in desperate hunger. The wolf has a collar around its neck, attached to a leather thong that trails behind it and is lost in the marsh water.

The wolf looks over its shoulder and whines plaintively. Something huge and humanoid heaves its way through the mud behind it. You will barely have time to find a good defensive position before it's upon you!

[sblock=OOC]
As a group, you must now choose to fight or flee (either by climbing into the boats and pushing off back into the river, or running out into the swamp on foot). If you flee, I will need a TN 14 Athletics test for everyone (and tell me whether you're in the boat or on foot). You will probably take one attack from the wolf before escaping.

If you choose to fight:

Everyone may make a TN 14 Battle test to prepare for combat. Each success will give you a bonus in the upcoming fight as you've found a terrain feature or situational bonus that can help you.

Then anyone with a ranged weapon may make one attack, rolling your skill with that weapon with TN 17, at either the wolf or the figure in the swamp. I'll explain how damage works if anyone hits.

Then you must choose how to arrange yourself for the fight as the attackers close to melee range. I'll explain that after the ranged attacks are rolled.
[/sblock]
 

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Autheil's bow flies to her hand, arrow nocked.

OOC: I'm up for trying some combat, but will flee if everyone else wants to.


[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 0
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 1
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 10 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 
Last edited:



"Foes from the swamp, ready yourselves!" Authiel says, arrow drawn to her ear.

[sblock=Battle 14 and 1 Gandalf]1d12+2d6=6,2,6(G)=14[/sblock]

OOC: Autheil has the Woodland Bow, so I she gets two shots in the opening volley, correct?


[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 0
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 1
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 10 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 

[sblock=OOC]
...and, back again. Sorry for the delay again, it was a really busy week at work. I never got around to saying, "I won't have time to post for a while," because I kept thinking, "This is the last day I'll have to work late!" and then something else would come up.

So, where were we? First, I've gone through to do all the bookkeeping since I got back from vacation:

In this post:
Authiel gains her second AP in Vocation for invoking Mirkwood Lore

And in this post:
Authiel does not gain an AP despite her success at Stealth, because she already has 2 in Movement and needs to do something extraordinary to get the 3rd
She gets her first AP in Perception for succeeding at Awareness.

Does using the Keen-eyed trait with a successful Awareness roll give an AP?

It would, but you don't even need it since this is your first AP in that category.

And here:
Hob gets no AP's for his Stealth success, because he already has 1 in Movement and didn't invoke any Traits or do anything special

But here:
Hob gets his first AP in Vocation for succeeding at Lore. Invoking the Rhymes of Lore trait wasn't necessary. (If you prefer, I can say you used Rhymes of Lore for an auto-success and get your point of Hope back instead of earning an AP. Let me know.)

Ok, having done that, I'm going to post what I have for everyone's character sheets to make sure we're all up to date. The online character sheet's been updated a bit too.

[sblock=Authiel]
{"version":"2","edition":0,"name":"Authiel%20Silivrenniel","culture":"elf","standard":"martial","culturalBlessing":"folkOfTheDusk","calling":"warden","shadowWeakness":"lureOfPower","specialties":["mirkwoodLore","woodwright","shadowLore"],"features":["hardened","keenEyed"],"favoured":["stealth","awareness","explore","hunting"],"awe":2,"athletics":3,"travel":1,"stealth":2,"awareness":2,"search":1,"explore":1,"healing":1,"hunting":1,"song":2,"craft":1,"battle":2,"lore":3,"movement":2,"perception":1,"custom":1,"vocation":2,"body":5,"heart":3,"wits":6,"favouredbody":7,"favouredheart":6,"favouredwits":7,"endurance":"24","startingEndurance":"25","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"10","startingHope":"11","shadow":"0","permanentShadow":"","totalShadow":"","armour":"3d","headgear":"+1","parry":"6","shield":"+1","damage":"5","ranged":"5","wisdom":"2","valour":"1","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":["woodElfMagic"],"rewards":[],"weaponSkills":[{"id":"bow","favoured":true,"rank":3},{"id":"sword","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"bow","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"sword","stats":{"damage":"5","edge":"10","injury":"16","enc":"2"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false}],"gear":[{"id":"mailShirt","enc":"12","carried":false},{"id":"capOfIronAndLeather","enc":"2","carried":false},{"id":"buckler","enc":"1","carried":false}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"},{"for":"woodElfMagic","text":"Stinging%20Arrow"},{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]

[sblock=Borin]
{"version":"2","edition":0,"name":"Borin","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":["smithCraft","trading","orcLore"],"features":["bold","wrathful"],"favoured":["athletics","travel","craft","battle"],"awe":1,"inspire":2,"athletics":1,"travel":3,"awareness":2,"search":3,"explore":2,"healing":1,"hunting":1,"song":1,"riddle":2,"craft":3,"battle":2,"lore":1,"body":6,"heart":3,"wits":5,"favouredbody":9,"favouredheart":5,"favouredwits":6,"endurance":"30","startingEndurance":"31","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"9","startingHope":"9","shadow":"0","permanentShadow":"","totalShadow":"","armour":"5d","headgear":"+4","parry":"5","shield":"","damage":"6","ranged":"6","wisdom":"1","valour":"2","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":[],"rewards":["dwarfWroughtHauberk"],"weaponSkills":[{"id":"mattock","favoured":true,"rank":2},{"id":"shortSword","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"mattock","stats":{"damage":"8","edge":"10","injury":"18","enc":"3"},"carried":false},{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false}],"gear":[{"id":"mailHauberk","enc":"20","carried":false},{"id":"helm","enc":"6","carried":false}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"},{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]

(Walking Dad dropped out so I'll keep playing Borin as an NPC.)

[sblock=Hobnob]
{"version":"2","edition":0,"name":"Hobnob%20Hornblower","culture":"hobbit","standard":"prosperous","culturalBlessing":"hobbitSense","calling":"scholar","shadowWeakness":"lureOfSecrets","specialties":["herbLore","smoking","rhymesOfLore"],"features":["merry","patient"],"favoured":["persuade","stealth","insight","lore"],"awe":1,"persuade":2,"travel":1,"stealth":3,"awareness":2,"insight":2,"search":2,"explore":1,"healing":2,"song":2,"courtesy":3,"riddle":2,"lore":2,"movement":1,"perception":2,"custom":2,"vocation":1,"body":2,"heart":6,"wits":6,"favouredbody":3,"favouredheart":8,"favouredwits":9,"endurance":"21","startingEndurance":"22","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"17","startingHope":"18","shadow":"0","permanentShadow":"","totalShadow":"","armour":"","headgear":"","parry":"6","shield":"+2","damage":"2","ranged":"2","wisdom":"2","valour":"1","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":["artOfDisappearing"],"rewards":[],"weaponSkills":[{"id":"shortSword","favoured":true,"rank":2},{"id":"bow","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"bow","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false}],"gear":[{"id":"shield","enc":"3","carried":false}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"},{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]

[sblock=Kurin]
{"version":"2","edition":0,"name":"Kurin%20Stoneshield","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"treasureHunter","shadowWeakness":"dragonSickness","specialties":["smithCraft","stoneCraft","burglary"],"features":["proud","wilful"],"favoured":["travel","search","explore","craft"],"awe":1,"inspire":2,"athletics":1,"travel":3,"stealth":1,"awareness":1,"insight":1,"search":3,"explore":2,"song":1,"riddle":2,"craft":3,"battle":2,"lore":2,"personality":1,"body":6,"heart":2,"wits":6,"favouredbody":8,"favouredheart":3,"favouredwits":9,"endurance":"29","startingEndurance":"30","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"7","startingHope":"8","shadow":"0","permanentShadow":"","totalShadow":"","armour":"4d","headgear":"+1","parry":"6","shield":"","damage":"6","ranged":"6","wisdom":"2","valour":"1","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":["brokenSpells"],"rewards":[],"weaponSkills":[{"id":"mattock","favoured":true,"rank":2},{"id":"shortSword","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"mattock","stats":{"damage":"8","edge":"10","injury":"18","enc":"3"},"carried":false},{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false}],"gear":[{"id":"coatOfMail","enc":"16","carried":false},{"id":"capOfIronAndLeather","enc":"2","carried":false}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"},{"for":"brokenSpells","text":"Spells%20of%20Opening%20and%20Shutting"},{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]

[sblock=Orin]
{"version":"2","edition":0,"name":"Orin","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":["stoneCraft","tunnelling","orcLore"],"features":["hardy","vengeful"],"favoured":["athletics","travel","craft","battle"],"inspire":2,"athletics":1,"travel":3,"search":3,"explore":2,"song":1,"riddle":2,"craft":3,"battle":2,"lore":1,"body":6,"heart":3,"wits":5,"favouredbody":9,"favouredheart":5,"favouredwits":6,"endurance":"30","startingEndurance":"31","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"9","startingHope":"9","shadow":"0","permanentShadow":"","totalShadow":"","armour":"5d","headgear":"+4","parry":"5","shield":"","damage":"6","ranged":"6","wisdom":"1","valour":"2","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":[],"rewards":["axeOfAzanulbizar"],"weaponSkills":[{"id":"(axes)","favoured":false,"rank":3},{"id":"shortSword","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1},{"id":"greatAxe","favoured":false,"rank":3}],"weaponGear":[{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false},{"id":"greatAxe","stats":{"damage":"9","edge":"G","injury":"20","enc":"4"},"carried":false}],"gear":[{"id":"mailHauberk","enc":"20","carried":false},{"id":"helm","enc":"6","carried":false}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]

[sblock=Riggins]
{"version":"2","edition":0,"name":"Riggins%20Magby","culture":"hobbit","standard":"prosperous","culturalBlessing":"hobbitSense","calling":"treasureHunter","shadowWeakness":"dragonSickness","specialties":["smoking","storyTelling","burglary"],"features":["curious","trueHearted"],"favoured":["stealth","awareness","insight","riddle"],"persuade":2,"athletics":1,"travel":2,"stealth":3,"awareness":2,"insight":1,"search":2,"explore":1,"song":2,"courtesy":3,"riddle":2,"battle":1,"lore":1,"custom":1,"body":3,"heart":7,"wits":4,"favouredbody":5,"favouredheart":8,"favouredwits":7,"endurance":"22","startingEndurance":"23","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"19","startingHope":"19","shadow":"","permanentShadow":"","totalShadow":"","armour":"2d","headgear":"+1","parry":"4","shield":"+1","damage":"3","ranged":"3","wisdom":"1","valour":"2","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":[],"rewards":["bowOfTheNorthDowns"],"weaponSkills":[{"id":"shortSword","favoured":true,"rank":2},{"id":"bow","favoured":false,"rank":2},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"bow","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false}],"gear":[{"id":"leatherCorslet","enc":"8","carried":false},{"id":"capOfIronAndLeather","enc":"2","carried":false},{"id":"buckler","enc":"1","carried":false}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"},{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]

[sblock=Vardolas]
{"version":"2","edition":0,"name":"Vardolas","culture":"elf","standard":"martial","culturalBlessing":"folkOfTheDusk","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":["elvenLore","mirkwoodLore","orcLore"],"features":["fair","swift"],"favoured":["inspire","persuade","athletics","awareness"],"awe":2,"persuade":1,"athletics":3,"travel":1,"stealth":2,"awareness":2,"insight":1,"healing":1,"hunting":1,"song":2,"riddle":1,"battle":2,"lore":3,"body":4,"heart":4,"wits":6,"favouredbody":7,"favouredheart":6,"favouredwits":7,"endurance":"25","startingEndurance":"26","fatigue":"0","fatigueTravel":"","fatigueTotal":"0","hope":"12","startingHope":"12","shadow":"0","permanentShadow":"","totalShadow":"","armour":"","headgear":"","parry":"6","shield":"","damage":"4","ranged":"4","wisdom":"2","valour":"1","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","carried":false,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":["woodElfMagic"],"rewards":[],"weaponSkills":[{"id":"bow","favoured":true,"rank":3},{"id":"sword","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"bow","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":false},{"id":"sword","stats":{"damage":"5","edge":"10","injury":"16","enc":"2"},"carried":false},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":false}],"gear":[],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","taleOfYears":[],"comments":[{"for":"","text":"Summer%20Travelling%20Gear"},{"for":"woodElfMagic","text":"Stinging%20Arrow"},{"for":"","text":"Summer%20Travelling%20Gear"}]}
[/sblock]
[/sblock]

[sblock=Combat!]
Authiel got a great success on her Battle roll (one 6) so she gets 2 extra d6's to add to any roll during the combat, called "bonus dice". (She can only use 1 per round, though.) She can also give one of these d6's to another character (again, once per round) but they have to use it in their next action or it's lost. You have to declare you're using a bonus die before rolling.

This represents Authiel finding some tactical advantage when setting up the fight: maybe she found a good vantage point to shoot from, or noticed some especially sucking muck that she could lure an enemy into. Or maybe she was able to set up so that the setting sun is to her back, and at some point its last ray will pierce the clouds unexpectedly right in the opponent's eyes. Giving a die to an ally to use can be described as using the terrain feature you spotted as a distraction (lobbing mud at the enemy or something) or just yelling advice so that your ally can see the same thing you spotted.

Kurin failed so he just sets himself up to receive the enemy's attack without being to gain the high ground or anything.

Nobody else rolled, so I'll do it now...

Damn. Borin will spend a point of Hope, adding his Favoured Heart of 5 for a total of 17 - one bonus die. Orin and Riggins would both come to 13 if they spent Hope, so they can't even do that to succeed. And Vardolas rolled an 11, which is the Eye of Sauron and counts 0 - his total is actually 9. (Which means he also would get 13 if he spent Hope. Creepy!) Because of this critical failure, Vardolas has a problem. More on that below.
[/sblock]

The party scrambles to ready themselves for battle. Only Authiel is able to find a truly advantageous position, and Vardolas sinks to one knee in the swamp while crossing a patch of ground that seemed solid. While the others let their arrows fly he is struggling to free himself.

[sblock=Ranged Attacks]
To make a ranged attack, roll your Bow skill against a TN of 17. Yes, 17. (That's 12+the opponent's Parry skill. These two beasts happen to both have 5.) This is where Hope and those Bonus Dice come in handy! Hand-to-hand attacks usually have a lower TN than ranged attacks, BTW.

If you hit, you take your weapon's Damage rating off the foe's Endurance. If you hit, AND rolled higher than your weapon's Edge rating on d12, you have a chance to do a Piercing Blow, which I'll explain if it happens. All your bows have the same stats, so that means everybody does 5 Endurance damage on a hit, and Pierces if they roll 10 or higher on the d12.

You can also try for a Called Shot. If you want to do something like shoot the weapon out of an enemy's hand, or put an arrow through their eye, you can say so before you fire. Then, you will succeed if you hit the TN and roll at least one 6 on your d6's. If you hit the TN but roll no 6's, you'll miss. Each shot may either target the hound or the hulking humanoid figure behind it.

Authiel: I have you down as having Stinging Arrow, same as Vardolas. Do I have that wrong? If you actually have a woodland bow, then yes, you can make 2 attacks. You can only use one bonus die though, since it's one per round.

Borin has no missile weapon, so he can't fire.

Hobnob can get 1 attack with his bow (and will still have time to switch to sword before they arrive if he wishes). Or if you wish you can use Art of Disappearing instead, to make yourself unseen until you do something to draw attention to yourself.

Riggins can get 1 attack with his Bow of the North Downs as well. Neither of these are carrying shields so the bow's ability won't come into play.

Vardolas is stuck in the mud. Until he takes an action to free himself, he can't move around (so he can only make ranged attacks, unless one of the enemies comes close enough to get hit) and his Parry value is halved (so it'll be easier to hit him.) He can take that action now instead of attacking, or he can shoot now and then have to spend an action during combat to get free. (Or stay there and just keep shooting...)

If he attacks, he can use the Stinging Arrow spell: spend a point of Hope after a hit to get an automatic Piercing blow. (If you hit, I'll tell you what this does so you can make your decision.)
[/sblock]
 
Last edited:

Almost as nervous as when he first shot his first arrow at the tree, Riggins lifts his father's bow and points in toward the dancing lights.

No... gauge the wind... whoa! that light moved again!...

He releases his fingers from the taut string and...

OOC: Sorry, I wasn't sure what to do when I read that so I figured I would let someone else go and copy what they did... Didn't expect JNC to jump in there.

edit: 13 is a miss. Did I have an option to make that hit or gain to the roll?
 

Authiel leaps onto a floating log, the impact tilting one end up and lodging the other in the thick mud. She runs up the side and balances atop the raised end, firing two arrows rapidly straight down into the beast that rises from the depths.

As she draws another arrow, she looks back briefly.

"Vardolas, by that patch of reed the ground holds firm, get there quickly!"

[sblock=Actions]Opening Volley(using one of the extra d6): 1d12+3d6+d6=25("Gandalf"(12) on the d12, no Gandalfs on the d6s, so Piercing Blow and ?)
Second Shot: 1d12+3d6=18, with 1 Gandalf Rune(6).

I don't know if I'm allowed to make a Lore roll to figure out what the big beastie is, but if I am, here it is: Lore 1d12+3d6=12.

Also, she'll grant her extra d6 to Vardolas, partially because he's badly situated, partially because he's her bond or whatever it's called. What does the bond do again?

Lastly, what does "Injury 14" mean on her bow?[/sblock]

OOC: I selected the Woodland Bow here.


[sblock=Authiel]Name: Authiel Silivrenniel Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk Calling: Warden Shadow weakness: Lure of Power
Specialties: Mirkwood-lore, Woodwright, Shadow-lore
Distinctive features: Hardened, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 0 AP: 0
  • Athletics: 3 Travel: 1 Stealth: 2 AP: 2
  • Awareness: 2 Insight: 0 Search: 1 AP: 1
  • Explore: 1 Healing: 1 Hunting: 1 AP: 0
  • Song: 2 Courtesy: 0 Riddle: 0 AP: 1
  • Craft: 1 Battle: 2 Lore: 3 AP: 2
-Weapon Skills-
  • Bow: 3 damage: 5 edge: 10 injury: 14 enc: 1
  • Sword: 1 damage: 5 edge: 10 injury: 16 enc: 2
  • Dagger: 1 damage: 3 edge: G injury: 12 enc: 1
-Virtues-:
-Rewards-: Woodland Bow
-Gear-
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 24 Starting Endurance: 25 Fatigue: 19 Hope: 10 Starting Hope: 11 Shadow: 0 Armour: 3 Headgear: 1 Parry: 6 Shield: 1 Damage: 0 Ranged: 0 Wisdom: 1 Valour: 2 Experience: 0 Total Experience: 0 [/sblock]
 

[sblock=ooc]
Sorry, I wasn't sure what to do when I read that so I figured I would let someone else go and copy what they did... Didn't expect JNC to jump in there.

I just jumped in because NOBODY was rolling - I figured since there's no decision to be made, it's just "roll these dice and see how high you get" it doesn't matter who rolled it. The decision comes in when to use the bonus dice.

edit: 13 is a miss. Did I have an option to make that hit or gain to the roll?

Yes! You can spend a point of Hope to add your Body rating to your weapon roll. (With weapons it's always Body.) If your weapon is underlined (your Bow skill isn't, alas) you could add your Favoured Body instead.

I don't know if I'm allowed to make a Lore roll to figure out what the big beastie is, but if I am, here it is: Lore 1d12+3d6=12.

It's not so much that you need to roll to identify it, as that I was being coy about what it is. I was going to reveal it for good once it closed to combat range. It's...

Well, I'll let Boromir tell you.

[ame=http://www.youtube.com/watch?v=UAyh23l1mx4]They have a cave troll...[/ame]

Opening Volley(using one of the extra d6): 1d12+3d6+d6=25("Gandalf"(12) on the d12, no Gandalfs on the d6s, so Piercing Blow and ?)
Second Shot: 1d12+3d6=18, with 1 Gandalf Rune(6).

The special runes on the d6's are actually Tengwar runes, not Gandalfs. The d12 has the numbers 1-10, a Gandalf rune (12, meaning auto success) and the Eye of Sauron (11, counts as 0). The d6's have the numbers 1-6, and a little T-shaped rune near the 6 with is actually the Tengwar numeral 1.

Man, nobody knows what "Tengwars" are. "I rolled a Gandalf" is obvious. Let's call them Elronds.

So you rolled a Gandalf on your first roll, for an automatic hit and a Piercing Blow (you only needed a 10 or higher on the d12 to do a Piercing Blow), and on your second you rolled 18 with one Elrond, which is a regular hit (which doesn't actually do anything special, since you didn't say you were making a Called Shot - if you were trying to do a trick shot of some sort, that Elrond would have been the difference between success and failure).

Are you firing at the wolf, the troll, or one at each?

Also, she'll grant her extra d6 to Vardolas, partially because he's badly situated, partially because he's her bond or whatever it's called. What does the bond do again?

Oh, right, the "Fellowship Focus". Forgot all about that. If you spend a point of Hope on an action to successfully protect your Fellowship focus and succeed, you get the Hope point back immediately. (It also has some effects when recovering at the end of the session.)

Lastly, what does "Injury 14" mean on her bow?

Now that you've done a Piercing Blow, the target (either wolf or troll) gets a chance to resist it. The 14 is their target number.

Oh, BTW, grayh and fireinthedust haven't been heard from since I got back from vacation. I've PM'd them to see if they're still paying attention.
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