Yort
First Post
While building a new group, I’ve been feeling nostalgic about some of my old gaming groups, which are legion. Each has its own memories, but in the end they all have one thing in common: they broke up. Outside commitments, moves, and drifting apart generally play a role in most break ups, but I’m dwelling on more than the old campaign-just-petered-out excuse. So I’m wondering who else has interesting break up stories? The weird, the unexplained, the court ordered.
One example to get the ball rolling: A solid group of six friends who met online and from friends of friends playing for about 8 months. Solid campaign, good group dynamics, plenty of energy. Then within two months, the universe made moves against us.
First, our Finnish pre-med student has to drop out since he’s starting his lab classes on cranial surgery and wants to concentrate more on that. He’s from Finland, which is freaky enough, but he has to spend more time cutting open cadaver heads. OK.
Second, our young college student announces he’s moving to China with his girlfriend for two years to teach English. This from a man who spent a year in Cuba learning Spanish and what not. Just completing his communist world tour. Fine
Third, our GM finds out his army reserve unit has been called to active duty in Afghanistan and will be shipping out within two months. ‘Til now, he’s only been absent one weekend a month and was obviously the glue that held the campaign together. Plus he had a central location for all members, rather vital with mass transit in mind. A terrible loss in more ways than one.
Finally, I receive a deal in which my wife and I essentially house sit for her brother while he is away in England with business. This necessitates a one and a half hour move outside the city and nearly a two year commitment to live in the burbs. Evil, but the savings in rent have enabled us to eliminate all debt and start a nice savings.
We throw in the towel. The group is scattered to the winds, characters are retired, and we try to keep in touch when we can, international time zones not withstanding. Not the most dynamic break up, but a series of unique events if I say so myself.
How did you lose your group?
One example to get the ball rolling: A solid group of six friends who met online and from friends of friends playing for about 8 months. Solid campaign, good group dynamics, plenty of energy. Then within two months, the universe made moves against us.
First, our Finnish pre-med student has to drop out since he’s starting his lab classes on cranial surgery and wants to concentrate more on that. He’s from Finland, which is freaky enough, but he has to spend more time cutting open cadaver heads. OK.
Second, our young college student announces he’s moving to China with his girlfriend for two years to teach English. This from a man who spent a year in Cuba learning Spanish and what not. Just completing his communist world tour. Fine
Third, our GM finds out his army reserve unit has been called to active duty in Afghanistan and will be shipping out within two months. ‘Til now, he’s only been absent one weekend a month and was obviously the glue that held the campaign together. Plus he had a central location for all members, rather vital with mass transit in mind. A terrible loss in more ways than one.
Finally, I receive a deal in which my wife and I essentially house sit for her brother while he is away in England with business. This necessitates a one and a half hour move outside the city and nearly a two year commitment to live in the burbs. Evil, but the savings in rent have enabled us to eliminate all debt and start a nice savings.
We throw in the towel. The group is scattered to the winds, characters are retired, and we try to keep in touch when we can, international time zones not withstanding. Not the most dynamic break up, but a series of unique events if I say so myself.
How did you lose your group?