The party disbands because...?

Yort said:
How did you lose your group?
In game the party had just suffered a terrible defeat. High level adventurers were on their way to the main mission when they attacked a random encounter and everything went SNAFU. One player dead and his body captured. Another captured but "rescued" when a lich who they had fought earlier showed up and killed everybody but the PC looking for the loot they stole from him. Two other players scattered and met up later at their home base, one of the noble character's family estates. Next week we're playing Axis & Allies and while I'm moving my forces around, they start taling about the game. One of the players who escaped starts going off on how he can't stand the Emperess they're working for and would rather their mission fail. I look up to the player of the nobel character and say "Of course, you know him saying that is treason." Everybody stops and the guy who was speaking earlier says "We're not playing are we?" "Sounded in character to me" I replied. I alwasy did have a very strict, "you say it then your character says it" rule. They immediatly wanted to talk to me after my turn was over and the treasonous character left and met up with the character who was now working for the lich. On the way there was as brief wish war and from there the campaign broke up into two solo campaigns of the two charaters trying to assasinate each other. To give some background, the treasonous speaking player, always, without fail, no matter what the game, tries to screw over the other players and kill them all*. So everybody was waiting for the signal to kill off his character while in character anyway, but it was the end of that campaign.

*So, why play with such a person? First off, he was incredibly bad at it and never actually succeeded. It eventually became sort of a sport among our large college D&D group to discover his character's plans and foil them in character.
 

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Treebore said:
Just get together with the DM and other "good/acceptable" players and, as a group, tell the unwanted players not to come back, ever. Why go through the pain of waiting, cut off the diseased parts.

We would. I'd like to. Heck, I'd love to. We've already confronted our DM first about the issue. All of the existing players dislike the new trio. The problem is that we play at the DM's house. The DM is enamored with Crazy Suicide Girl, and has firmly stated that she, and the other two by association, will NOT be given The Boot.

I think I've found a solution, though. I'm going to start a "new" game. Everyone but the undesirables from the current group will be invited, and the new game will be held on a different day (I may not want to play with a few people, but that doesn't mean I'm such a jerk that I'd make the rest of the players pick a single game to play in).

Plus, I've been itching to DM for a while.

Thoughts?
 

[The following is a ninja-edited doublepost.]

I think, though, that the entire deal is too entrenched in our own history and hang-ups. I'm looking forward to the college gaming scene.
 

Craer said:
We would. I'd like to. Heck, I'd love to. We've already confronted our DM first about the issue. All of the existing players dislike the new trio. The problem is that we play at the DM's house. The DM is enamored with Crazy Suicide Girl, and has firmly stated that she, and the other two by association, will NOT be given The Boot.

I think I've found a solution, though. I'm going to start a "new" game. Everyone but the undesirables from the current group will be invited, and the new game will be held on a different day (I may not want to play with a few people, but that doesn't mean I'm such a jerk that I'd make the rest of the players pick a single game to play in).

Plus, I've been itching to DM for a while.

Thoughts?

Do it. But don't invite the DM. He'll invite the girl, who will in turn invite the other two. Then you'll be the one having the headache all over again.


To be on topic,

None of my groups totally broke up, meaning we usually had a core 3 or 4 players. The numbers above that rotated in and out for various reasons. Such as: Hated the way we played, girlfriend or boyfriend was their lord and master, job schedule changed, that kind of thing.

The only reason my core players broke up is because I moved. I am happy to say that my last group, well, two of them anyway, are getting another group together. They already would have if they weren't in the military and getting sent overseas all the time.
 

Over the past 25 years, most of my former gaming groups are former because of moves (mine or others'). A couple of people aren't gaming with me because they don't like my games. Only one person really isn't gaming with me due to me just not wanting to do so.
 


Treebore said:
Do it. But don't invite the DM. He'll invite the girl, who will in turn invite the other two. Then you'll be the one having the headache all over again.

But what's the point if we don't invite the DM? The other players are already on my side: we want the terrible trio out.
 

I had a FR campaign going when I was at UMass that broke up because everyone failed out. Okay, not everyone -- myself and one other player did not fail, but the other six players did.

On the upside, it forced us to start over, so I ran a short lived Dark Sun campaign that was a blast while it lasted.
 


Time is always the enemy.

Some get married with kids and decide, "I'm got a family now! I don't need to leave the home!" They're happy with it but it's a lifestyle choice I personally don't understand it. We've been dragging him out a little more so he at least plays twice a month now.

Others have moved.

Some have died.

Some are in circles that we don't find pleasant any more. The I'm living in my parents basement and smell like catpiss even though I'm 33 does not have the same appeal as "Dude, let's hit this 4-foot bong and kick my cat!"

Others have new jobs with different schdules.
 

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