Frukathka said:
Hmm. <Lost> Just tell me what die I need to oll, the quantity and the number required on the die to be successful. :\
OK, by way of example. If your character had Computer Science-
hacking (and I see now that she doesn't... oops!) then you would roll a d20 (that's the control die) and the appropriate situation die as a modifier. Let's say you had 1 rank in
hacking, so your score would be 12/6/3. And you tried to hack this program, which applies a +1 step modifier. Assuming no other modifiers apply, then that means you'd roll a d20+1d4. Your target number is 12. If your total is 12 or less, that's a success. If it is 13 or higher, that's a failure. And a natural 20 on the control die is a critical failure. Furthermore, a total of 12 to 7 is an Ordinary success, a 6 to 4 is a Good success and a 3 or less is an Amazing success. That's why the skills are listed with three numbers. They give you the target numbers for Ordinary, Good and Amazing successes.
When attempting a complex skill check, you need to accumulate a certain number of successes (in this case 4) before getting three failures. And the quality of your result gives you additional successes: 1 for Ordinary, 2 for Good, and 3 for an Amazing success.
Does this compute?
Unfortunately, for Liriani, I think this situation requires
hacking, and that skill cannot be used untrained. That means you need at least one rank to attempt it. It looks like Liriani knows how to use computers, but sees that the Control program is locked with a password. Without knowing the password, she can't change the settings.
Sorry it took so long to get that disappointing result. Its a learning process for all of us.
Ozmar the Remembering GM