I am updating this post to use for a "Summary" of the game.
Campaign: The Peacemakers
Current Crew: (and Star Force Rank)
1. Captain Van Curran - (player: jkason)
2. First Mate: Commander Dra'Ked - (player: Hammerhead)
3. Mindwalker: Lt. Commander Gabriel Dane - (player: Prof Yeti)
3. Pilot: Lieutenant Ebon - (NPC)
4. Navigator: Lieutenant, J.G. Thomas Caine - (NPC)
5. Chief Engineer: Chief Petty Officer Lucas Tyler - (player: Samnell)
6. Engineer's Mate: Petty Officer Jak Friday - (NPC)
7. Gunner: Spaceman Duke Lincoln - (NPC)
9. Entertainer: Miss Liriani Lopez - (player: Frukatha)
10. Ambassador Quentin Sikes - (NPC)
Starship:
The "CSS Pacific", a retrofitted Geneva Trailblazer
Mission: To bring the Concord's Peace to all reaches of the galaxy.
Campaign Setting: Star*Drive
Alternity Links
Rogue's Gallery
In-Character Forum
House Rules:
1. Starting Level 1
2. Sources: Star*Drive, Alternity Player's Handbook, Mindwalkers, Arms & Equipment Guide, Starships, Dataware
3. No robots, AIs or non-standard aliens.
4. Psionics, mutations, and cybernetics are all approved.
5. Assmue maximum starting wealth and signature equipment.
Combat Spec = 3000
Diplomat = 6000
Free Agent = 4000
Tech Op = 4000
Mindwalker = 2000
6. Use
www.invisiblecastle.com for die rolls in the game.
7.
Starting skill points for every Alternity hero = (INT ability score x 3) + 30. Humans still receive their extra 5 starting skill points on top of that. Aliens and mutants do not...
8.
Maximum starting broad skills for every Alternity hero = 6 + (INT resistance modifier). If a hero's INT resistance mod is negative instead of positive, it actually reduces the amount of starting broad skills they can have.
9.
Skill costs for ranks higher than rank 1 = list-price.