AnonymousOne
First Post
We are currently working on a fully built base class. (Though I know the OP wanted to exclude clockwork etc.)
The Technomancer.
This is a good deal different from the GURPS class and because it's a blend of a Warlock and Psion (Psion in that it uses a charge point reserve to modify and use his abilities), it is a ton of work. Hopefully I can get everything finished up in a month or so and get a Creative Commons License for it and put it up here.
He has a Blast like the warlock, can undertake various research projects including levels of body enhancement and modification, building constructs as companions/familiars, construction of explosives/acids, and some energy and magnetism based 'spells'.
The hardest part is developing the Charge Point reserve and cost system. I'm looking a lot to the XPH for guidance and because he's got a scaling blast ability I'm trying to tone down his 'casting' ability.
I love the idea of incorporating science into the DnD world. It provides an interesting tension between the magic wielders and the Technomancers.
The Technomancer.
This is a good deal different from the GURPS class and because it's a blend of a Warlock and Psion (Psion in that it uses a charge point reserve to modify and use his abilities), it is a ton of work. Hopefully I can get everything finished up in a month or so and get a Creative Commons License for it and put it up here.
He has a Blast like the warlock, can undertake various research projects including levels of body enhancement and modification, building constructs as companions/familiars, construction of explosives/acids, and some energy and magnetism based 'spells'.
The hardest part is developing the Charge Point reserve and cost system. I'm looking a lot to the XPH for guidance and because he's got a scaling blast ability I'm trying to tone down his 'casting' ability.
I love the idea of incorporating science into the DnD world. It provides an interesting tension between the magic wielders and the Technomancers.