The Planes Through Illumus

"ROCK AND ROLL I USE THE SWORD! I SWING IT AROUND, because I know it's magical!

Attack 1[sblock]
+8+3 str+2 magical sword+2 aided=+15 http://invisiblecastle.com/find.py?id=189242p =32

Damage
2d6+4 = 16 http://invisiblecastle.com/find.py?id=189243[/sblock]

Attack 2 [sblock]+2 +3str +2 magical sword = +7?(right?) 19+7=26 http://invisiblecastle.com/find.py?id=189244
Possible Crit
Crit roll=Elementals are immune to crits but reaper doesn't know this yet
http://invisiblecastle.com/find.py?id=189245=21

Damage 2 =11 http://invisiblecastle.com/find.py?id=189246[/sblock]
 
Last edited:

log in or register to remove this ad

Fiona's visage has fully transfored from the calm and beautiful woman you saw in the bar to a furious woman fighting for the life of those around her. After seeing her last attack, you can only liken her fury to that of a storm itself.

Turning toward her enemies she opens her mouth once again to let forth two more shrill screems, each carrying themselves toward one of the elementals attacking Aolis on a streak of lightning.


[sblock=OOC]Didn't one of the elementals get destroyed last round (besides the ones dismissed by the dispel psionics)? The initiative doesn't seem to reflect this.[/sblock]

[sblock=OOC 2]Fiona uses two more thunderstrikes aimed at one of the elementals attacking Aolis. If one of them has been damaged, she targets it. If it falls to the first bolt, then she will aim the second bolt at the other one.

Thunderstrike 1 does 60 damage.
Thunderstrike 2 does 50 damage.
Rolls[/sblock]
 


The two constructs attempt to grapple one elemental each, the elementals attack in response both hitting, and dealing 25 and 20 damage to each construct, respectively.

Earth elemental 3 then tries attacking Astral construct 1 in response to the grapple attempt. It hits and deals 25 damage to it. Seconds later, lightning slams into it and it staggers for a moment, but recovers from the blow.

Earth elemental 6 follows his brother's footsteps and decides to attack his would-be grappler. His fists slam down on it, dealing 20 damage.

Earth elemental 3 gets hit by 2 more mightly blows from the amazing power of a warforged. It again staggers, and seems within a hair's breadth of going back to it's home plane.
[sblock]Ok guys, I am just telling you what I roll. If you want to verify, you can look at invisiblecaste, but linking everything was too much of a pain. I still want you to link your rolls, but you can have me roll for you if you want. Ok nephtys, you're up.[/sblock]
 

ooc: You're the DM. You aren't obligated to show us your rolls.

When Mark's initiative comes up, he does the same as before.

ooc: incidentally, the aid bonus applies to ALL your attacks, not just the first.
 

Aolis smiles, trough the haze of blood clouding his eyes, striking the fire elemental with a small but potent explosion of cold.
Energy Stun augmented with 6ppts 7d6+7. DC 10+2+7+6= 25

[sblock]
Energy Stun
Psychokinesis [see text]
Level: Psion/wilder 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5-ft.-radius burst
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of the chosen energy type that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round.
Cold: A stroke of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold stun is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a stroke of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A stroke of this energy type deals +1 point of damage per die.
Sonic: A stroke of this energy type deals -1 point of damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power's damage increases by one die (d6) and its save DC increases by 1.
[/sblock]
 

The mighty telepath blasts the fire elemental, who shrugs off a good amount of damage but still takes a good 25 because of his cold vulnrability.

The fire elemental, who has been contained for so long, wants revenge at the Elan who caused it so much pain. It runs straight at Aolis, all 40 ft of it, and slams its mighty fists down on the creature. Aolis takes 18 damage and 8 fire damage and is engulfed in flames for the next 4 rounds.

[sblock]I would move behind someone else now, and you can take a move action to put out the flame before taking more damage.[/sblock]

Astral Constructs are up.
 

Aolis withdraws from combat, for the first time afraid for his life and tries to put out the flames that are consuming him. The Constructs are ordered to continue fighting the Earth Elementals, attacking normally.
 



Remove ads

Top