Michael Morris
First Post
((Post 8 has the Session 2 recap and Session 3 plans as well as a few house rules I used))
Ok, I've started running again. The game was on Saturday after an initial character generation session Friday. The players I've gotten out of the local game store are enthusiastic if a bit immature, but I'll live with it. Something's better than nothing.
Anyway, session one I got them started up in Locshire, a town of 1000 inhabitants. I invited them to make up some resident NPC's which they had some trouble with so I cut this short. Then on the actual session I started them in the familiar tavern and had the cliche'd to death stranger walk in to see how they'd react. With trepidation and without initiative. So I pretty much hand them a mission (I'm running this on the fly to get a feel for how the players play BEFORE I go to the trouble of generating some huge dungeon they may balk at.
They are to go to the mining village of Vesper and find out why nothing's been heard from there in a month. So off they go without making any real preparations into a blizzard. I take it easy on them leave out the grizzly details and let them be heroic. They get into a combat with goblins - enough to seriously threaten them if they don't use their character's abilities (sleep spells off the sorcerer and entangle) They drill through the combat with ease though one player is panicky and convinced 12 goblins could take out the party. They camp after the goblin fight, the next morning I roll random encounter and get a young white dragon CR 3 (there are 6 players, a winnable fight but probably not without taking causualties). I decide the dragon is more interested in goblin corpses to eat than a fight, but after they leave the dragon begins to tail them in case they provide more meals. The druid makes a spot check and notes this.
They reach Vesper and the dwarves driven out of the mines and holed up on an inn house on the edge of the village. The goblins and orcs have yet to overrun it (they aren't interested, having gotten what they where looking for in the mines). Party questions the dwarves but they elect on a plan to divide the group - 2 members heading back to Lochshire for reenforcements, the other four storming the mines. I call up a snow storm to cut this plan short - I don't want to have two players cut out of the action the whole evening. I then decide the orcs are preparing to leave as well when the weather breaks.
The party concocts a scheme to use a thunderstone to trigger an avalanche to cover the mine entrance - I reasonable plan: secretly I give it a 30% chance to succeed and the dice rolled to the parties favor when the stone went off. This leaves two of my stronger NPC's outside against the party.
Now my original plan was for these two to be seen - not fought - as a foreshadowing bit. Yeah, right. Anyway, I figure it's in character and reasonable for the two to make good a retreat since they've nothing to gain from a fight and considerable time and resources to lose. The NPC's - a 3rd level rogue and a 4th level sorcerer make good their escape (4 castings of web tend to help) and the party rogue was the only one able to engage by herself. She got bluffed and dropped in a single sneak attack hit by the NPC rogue.
Party makes their way back to Lochshire. The elf ranger decides to run ahead of the group even though I make it clear to him he can only hope to beat the others by a single day at most. He insists. Remember the dragon? First PC kill.
Rest of party reaches town and reports what they've found. The party rogue had heard the word "lochshire" said by the enemy and so fabricates a story good enough to convince the lord to lock the place down for five days. When no attack showed though he wasn't amused.
Party meanwhile looks up the mysterious stranger and decide to confront him. They break into his home, find a secret door down into some passages beneath the city, fight a zombie and some goblins then face off against him - he's the 3rd level rogue they fought earlier - the mysterious NPC bit was due to a hat of disguise. After a scuffle they drop him with a sleep spell.
Now comes the ugly part. The party strips him down and decide to torture him very nearly to death. I let this go on for about 20 minutes of real time, 2 hours in the game world and make it clear to the characters they aren't making any real headway (torturing a resolute character takes considerable skill with initimidate, and no one has any ranks in it).
Finally I decide to break the action impass by having the kobold sorcerer show up to bust his friend out. Under threat of death by fireball (a light wand) the party frees him.
Now going into session 2 I have a couple of problems. 1st is the priest in the group broke several significant behavior codes by participating in the torture of the goblin. That's the least of my concerns - I'll explain to him that he has to do a 5 day fasting penance which is nothing to the player but painful to the character and be done with it since I can't entirely fault the player for not thoroughly knowing what his deity has to say on the matter.
The major problem is word is going to get out to the enemy how this party behaves. Remember the party rogue getting dropped? Well, she survived because the enemy wasn't out for blood. However the party should now expect to lose a couple members to coup de grace manuevers by their foes. They have shown no mercy so they in turn will be shown no mercy, at least by the local goblins. If they move to a different area though who knows.
That goblin - Glinki, is going to be following the group and be out for blood. To further complicate matters is the kobold sorcerer Kenshar. He had Glinki searching for clues in the cellars of that apartment but after a month of searching nothing turned up. He's now willing to let the letters Glinki had which had other false leads fall into player hands in the hopes that they will waste some time with them - the active leads he has on his search he keeps to himself. Now if the party does figure out Kenshar's next move things could get ugly.
Glinki will probably get killed next session. I need him to because he's so damn bloodthirsty at this point he WILL off a PC given a chance, and the players have no right to whine and complain if he does because of what they did to him. It will be interesting to see - I think this might be the first time this particular party has played in a D&D game where reality can bite.
Thoughts? Ideas? Love to hear some...
Ok, I've started running again. The game was on Saturday after an initial character generation session Friday. The players I've gotten out of the local game store are enthusiastic if a bit immature, but I'll live with it. Something's better than nothing.
Anyway, session one I got them started up in Locshire, a town of 1000 inhabitants. I invited them to make up some resident NPC's which they had some trouble with so I cut this short. Then on the actual session I started them in the familiar tavern and had the cliche'd to death stranger walk in to see how they'd react. With trepidation and without initiative. So I pretty much hand them a mission (I'm running this on the fly to get a feel for how the players play BEFORE I go to the trouble of generating some huge dungeon they may balk at.
They are to go to the mining village of Vesper and find out why nothing's been heard from there in a month. So off they go without making any real preparations into a blizzard. I take it easy on them leave out the grizzly details and let them be heroic. They get into a combat with goblins - enough to seriously threaten them if they don't use their character's abilities (sleep spells off the sorcerer and entangle) They drill through the combat with ease though one player is panicky and convinced 12 goblins could take out the party. They camp after the goblin fight, the next morning I roll random encounter and get a young white dragon CR 3 (there are 6 players, a winnable fight but probably not without taking causualties). I decide the dragon is more interested in goblin corpses to eat than a fight, but after they leave the dragon begins to tail them in case they provide more meals. The druid makes a spot check and notes this.
They reach Vesper and the dwarves driven out of the mines and holed up on an inn house on the edge of the village. The goblins and orcs have yet to overrun it (they aren't interested, having gotten what they where looking for in the mines). Party questions the dwarves but they elect on a plan to divide the group - 2 members heading back to Lochshire for reenforcements, the other four storming the mines. I call up a snow storm to cut this plan short - I don't want to have two players cut out of the action the whole evening. I then decide the orcs are preparing to leave as well when the weather breaks.
The party concocts a scheme to use a thunderstone to trigger an avalanche to cover the mine entrance - I reasonable plan: secretly I give it a 30% chance to succeed and the dice rolled to the parties favor when the stone went off. This leaves two of my stronger NPC's outside against the party.
Now my original plan was for these two to be seen - not fought - as a foreshadowing bit. Yeah, right. Anyway, I figure it's in character and reasonable for the two to make good a retreat since they've nothing to gain from a fight and considerable time and resources to lose. The NPC's - a 3rd level rogue and a 4th level sorcerer make good their escape (4 castings of web tend to help) and the party rogue was the only one able to engage by herself. She got bluffed and dropped in a single sneak attack hit by the NPC rogue.
Party makes their way back to Lochshire. The elf ranger decides to run ahead of the group even though I make it clear to him he can only hope to beat the others by a single day at most. He insists. Remember the dragon? First PC kill.
Rest of party reaches town and reports what they've found. The party rogue had heard the word "lochshire" said by the enemy and so fabricates a story good enough to convince the lord to lock the place down for five days. When no attack showed though he wasn't amused.
Party meanwhile looks up the mysterious stranger and decide to confront him. They break into his home, find a secret door down into some passages beneath the city, fight a zombie and some goblins then face off against him - he's the 3rd level rogue they fought earlier - the mysterious NPC bit was due to a hat of disguise. After a scuffle they drop him with a sleep spell.
Now comes the ugly part. The party strips him down and decide to torture him very nearly to death. I let this go on for about 20 minutes of real time, 2 hours in the game world and make it clear to the characters they aren't making any real headway (torturing a resolute character takes considerable skill with initimidate, and no one has any ranks in it).
Finally I decide to break the action impass by having the kobold sorcerer show up to bust his friend out. Under threat of death by fireball (a light wand) the party frees him.
Now going into session 2 I have a couple of problems. 1st is the priest in the group broke several significant behavior codes by participating in the torture of the goblin. That's the least of my concerns - I'll explain to him that he has to do a 5 day fasting penance which is nothing to the player but painful to the character and be done with it since I can't entirely fault the player for not thoroughly knowing what his deity has to say on the matter.
The major problem is word is going to get out to the enemy how this party behaves. Remember the party rogue getting dropped? Well, she survived because the enemy wasn't out for blood. However the party should now expect to lose a couple members to coup de grace manuevers by their foes. They have shown no mercy so they in turn will be shown no mercy, at least by the local goblins. If they move to a different area though who knows.
That goblin - Glinki, is going to be following the group and be out for blood. To further complicate matters is the kobold sorcerer Kenshar. He had Glinki searching for clues in the cellars of that apartment but after a month of searching nothing turned up. He's now willing to let the letters Glinki had which had other false leads fall into player hands in the hopes that they will waste some time with them - the active leads he has on his search he keeps to himself. Now if the party does figure out Kenshar's next move things could get ugly.
Glinki will probably get killed next session. I need him to because he's so damn bloodthirsty at this point he WILL off a PC given a chance, and the players have no right to whine and complain if he does because of what they did to him. It will be interesting to see - I think this might be the first time this particular party has played in a D&D game where reality can bite.
Thoughts? Ideas? Love to hear some...
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