I'll admit to two quite connected things up front here:
1. I'm not quite sure what your first post is trying to say
2. I gave up reading about 2/3 of the way through.
Confession made, so onwards...
A few points of reply:
1. The post is in no way intended to "justify power gaming", the biggest point is as many people said... is that your character build style doesn't really matter all that much and people blaming power gamers is misguided. If you have a problem with a player is not because they are a power gamer or a role player it is because they are acting like a jerk or you are acting like a jerk. As a number of people said. --- All those post of people saying that were actually agreeing with me a number of them seemed to thing they were refuting me.
I may have missed it, but I didn't see anything in that opening post pointing at the difference between the player whose focus is on character build and the player whose focus is on character play. I generally find the build-focused ones far more annoying.
2. I said GM are ALWAYS control TPK and that some people would say they don't its on the players when they make bad decisions because the possibility of player character death builds fun. They did. I then went on to say, that a GM makes decisions to make life or death encounters and to go with the role and provides the players the information to make those choices, so IT IS on the GM. I also said, that player death is not always bad, one or to players die as a result of ignoring warning signs and not taking the way out sure. My primary point in that topic was not about tension or telling people how to play their group. I am just suggesting that if the GM lets the kills a players character because the had ways out but decided to stand in a room full of poison gas, the GM still kills a player character but not because the character build or balance but because he felt it was a reasonable out come to player role playing choices.
So it's the DM's fault for putting a poison-gas room in the dungeon in the first place?
Poppycock.
Also, what about self-inflicted deaths where the PCs either intentionally or otherwise cause their own demise? Is that the DM's fault too?
That does mean the GM killed the player but that doesn't mean it was wrong to do so.
The local police might beg to differ. Killing players is a criminal offense in most parts of the world...
Killing characters, on the other hand, is fair game.
Its just part of the GMs job which needs to be done in a reasonable way.
And most of the time that "reasonable way" means laying down the ground rules, defining the setting, narrating some background and story, and then acting as a neutral arbiter no matter what happens while otherwise staying out of the way.
I am talking about the perspective of the community in regards blaming players character builds for breaking balance and causing TPK.
Player characters causing a TPK is fine with me.
'Character builds' breaking balance is not so much, particularly if the specific intent is to be "better" than the rest of the party and then backed up with a similar attitude in play. That said, character imbalance through sheer luck is just fine, 'cause life's like that.
I'm not at all interested in playing a game of who has the best system mastery.
I do write a lot, but its not a mater of over justification, it a mater of my writing style and my desire to be as clear as possible which result in me being so long winded people don't read it all and make snap and random decisions on my post based off what they think I was going to say and not what I actually said.
Maybe try a quick summary at the end...
Lan-"as soon as I hear or read the term 'character build' I know I'm talking to someone I'd think twice about playing with"-efan