Micah Sweet
Level Up & OSR Enthusiast
Jeremy Crawford is the architect of a lot of things in 5e I disagree with, but it's very nice to see what the devs actually think about the game.That’s Jeremy Crawford, but the point is a good one.
Jeremy Crawford is the architect of a lot of things in 5e I disagree with, but it's very nice to see what the devs actually think about the game.That’s Jeremy Crawford, but the point is a good one.
Thank I will correct my post.That’s Jeremy Crawford, but the point is a good one.
The game's designer advocating deception does not make it not deceptive. Besides, Mearls (edit: who is not the person shown in the video, just to be clear) had already made clear that he thinks "play the DM, not the game" is perfectly acceptable--remember, he's the one who advocated, "Just guesstimate whether they succeed or fail based on whether the die was 1-8, 9-15, or 16+. Your players will never know."For those concern about changing hit point during a fight can take a look here where Mearls talk about this subject. Go to 4:30
Mearls interview
Clearly approve changing monster hit points during a fight.
Just because they advocate it doesn't make it right for many people, though.For those concern about changing hit point during a fight can take a look here where Mearls talk about this subject. Go to 4:30
Mearls interview
Clearly approve changing monster hit points during a fight.
Indeed asking for more balance or sharpness in encounter building look futile when the Dev approve changing monster hit point during encounter.Jeremy Crawford is the architect of a lot of things in 5e I disagree with, but it's very nice to see what the devs actually think about the game.
You are literally proving Colville's point here. All of our tables are different. We run the game differently, we have different party and player composition, and we all have different styles and types of fun. Just because you personally have never had to fudge a roll, alter an encounter, or change a monster's stats during combat in order to avoid a TPK or make sure your players have more fun at the game does not mean that it couldn't be necessary or a valid solution at another DMs table.Again, I reject this. I have never--not one single time--needed to fudge a single roll or secretly alter a single creature's stats, in four years of gaming (with a fair number of "we need a week off" breaks now and then, but definitely not a full year's worth of them). It is not necessary to do this, and it is absolutely deceptive to do it. Coleville himself openly said he will fake dice rolls so he can "prove" that the die "really" rolled what he said it did, even though it didn't. That is actively deceptive and, thus, cheating.
D&D 5E is not just the most popular version of D&D ever, it's the most popular TTRPG ever released by a long shot. Obviously it works well enough for most people, warts and all.Bonuses for not doing cheesy things. Penalties for doing cheesy things.
You can’t fix a problem until you recognize that it exists.
Right. And the reward for doing so was greatly reduced in other editions...and greatly enhanced in this one.
Because it makes zero sense. As you mention at the top with in-fiction penalties for trying to cheese the mechanics.
I have made it work, by house ruling the living hell out of 5E and homebrewing all the monsters.
Again, hard disagree.You are literally proving Colville's point here. All of our tables are different. We run the game differently, we have different party and player composition, and we all have different styles and types of fun. Just because you personally have never had to fudge a roll, alter an encounter, or change a monster's stats during combat in order to avoid a TPK or make sure your players have more fun at the game does not mean that it couldn't be necessary or a valid solution at another DMs table.
We all play the game differently. We all have different players, playstyles, and adventuring parties. This fact proves that what might be acceptable at one table might not be acceptable at another. You're actively spouting "badwrongfun" because you cannot comprehend how another DM might have to use a tool that you never have used.
You're proving Colville right. I have been gaming for longer than you (certainly not as long as most people on this site, but longer than 4 years), and I have had to do similar things to Colville in order to prevent TPKs and keep the game fun for my players. Just because you don't have the same experience doesn't mean that mine is invalid or "cheating."
(Furthermore, being "deceptive" is often a necessary part of being a DM. DMs are the storytellers of the table, and like any good storyteller, a DM sometimes has to mislead or even outright lie to their players at different occasions in order to craft/foster a better story. There is no substantial difference between adjusting an encounter mid-combat than there is to having the BBEG pretend to be a good guy in order to deceive the party and players.)
I'm pretty sure that Colville is open about that with his players. I certainly am with my players. I make it clear to them that because I homebrew monsters frequently, I might have to alter their stats mid-combat in order to prevent a TPK.I feel that should be stated up front, but assuming this I agree.
It is not made clear to his players. He has said, in another video, that he will straight-up lie to his players about whether he honestly rolled a particular result. To the point of faking die rolls so there's a physical object to point to. He will straight-up tell them that he's playing exactly by the numbers when he's not, and he thinks this is perfectly acceptable.I'm pretty sure that Colville is open about that with his players. I certainly am with my players. I make it clear to them that because I homebrew monsters frequently, I might have to alter their stats mid-combat in order to prevent a TPK.